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the numbers are the speed it takes to do a 360 degree rotation, and how much damage it takes as a percentage of how much damage the whole ship takes.
I need more help
I have been trying to make that jump gate on my website work. I cant make the outer ring rotate. its so hard what do I need to do.
i have tryed this in FSMM:
$special=subsystem
$fov=360
$name=outer ring
$rotate=20
i selected rotate x axis then i added the table entry:
$subsystem= outer ring
but i dont know what the numbers are after it.
if any one wants a go at compleating it e-mail me @ fozzy41@hotmail.com (put Jump gate in the subject) I will send u the cob files and it can be a joint project
the next q is how do i join 2 objects together in truespace2.
ie: a subsystem to the hull.
is this right
i am trying to make a turreted cargo unit. i converted the pof to cob and then devided the sise by 20 and rotated it by 90,90,00
fliped the faces (coz the pof conversion left me with in side out faces)
textured it with the 2 top faceted command things and the original texture file
then i added the turrets with the glue as CHILD command.
saved it and converted it to pof put it in freespace.
it shows up ok in freespace but it looks like a mess in fred 2
wots wrong & how can i fix it
Subsystems are added with FS2MM
[This message has been edited by Snipes (edited 03-22-2001).]
$rotate=20
outer ring 20, 5
so is the first no.(20) is = to the rotate thing in fsmm
the second no woul b if the ship had 200 damage 10 would b the subsystem damage
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