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-- This is also the Red Faction board... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=1002)
I design levels... and I intend to do a number for Red Faction.
Right now, I'm designing 100% Descent 2 levels. I have tried D3Edit but it takes forever to make a decent-looking level. Of course, I could just scratch the detail and do Spaz-lookalikes, but that is SO unlike me. =P
Anyway, if you want to know what my D2 levels look like, I'll be happy to link them (or e-mail them if ABSOLUTELY necessary). As for the D3 levels, well, I guess I could link them too, but I've only got two of them, and the existing fragments are .. not very large, to put it simply.
The level of detail I aim for in D2 is either that of Luke Schneider's or Kruel's levels, depending on whether it's an architectural level or not. I don't make a lot of architectural levels for D2 though.
I also go for the level of detail that Luke Schneider uses in D3 levels. (For those that didn't know, Luke is the level designer for Outrage.)
[This message has been edited by DarkHorse (edited 11-02-2000).]
I don't mean to be a jerk or anything, but designing D2 levels is going to be wildly different from designing RF levels mainly because RF won't be cube based.
(I wish we could go back to cube based levels, I loved doing levels with them.)
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Dynamo
[url="http://www.volitionwatch.com"]Volition Watch[/url] Love Slave and Roving Reporter
Doesn't mean that I can't design levels for polygonal engines 
This is also the Red Faction board...
... so I´m gonna say something about Red Faction.
Who can do levels?
I have designed levels for (only FPS):
* Quake 1
* Quake 2
* Quake 3
* Halflife
* Unreal
* Unreal Tournament
* Kingpin (tried...)
whow..... I´m gonna write a lotta tutorials and such for RF.
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