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-- The Space Combat Simulator of my dreams... (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6252)
The Space Combat Simulator of my dreams...
The space simulator of my dreams...
The space simulator of my dreams is a mixture of Freespace 2, Homeworld, and between. The first time you play the game you are a pilot ensign. depending on the rank you have, you can be able (or not) to give orders. For example: if you are an pilot ensign, you can't give any order. If you are a Lieutenant junior grade, you will be able to give all the orders unless "ignore my target" and "depart". Lieutenant; absolute control of low-end fighter squadrons. Lieutenant Commander; Absolute control of mid-level fighter squadrons. Commander: Absolute control of Elite fighter squadrons. Also, you will be the second-in-command of a warship, giving you the possibility to request support from that warship. Captain; CAG (Commander Air Group): you will be in charge of deploying the destroyer's fighters, but you can't pilot a fighter (or bomber) while having this rank and the superior ones. captain: You COMMAND the warship. And so on, finishing with Fleet Admiral. While having this rank, the game would be like Homeworld. You are able to don't accept promotions. For example: if you are promoted to Captain (CAG or captain itself), but you want to continue flying, you can say "No, i want to keep my rank of Commander, and continue flying in my elite fighter squadron". Also, you can decide to step down your rank.
Also, it would be a good idea to put a MORALE feature. I mean, EG: Pilots protecting an important destroyer (like the Galatea, the Bastion, or the aquitaine) will fight harder, 8 fighters are twice more effective when fighting against 8 enemy fighters than 6 F vs 8 enemy F (the allied fighters will have less "fear"). Also remember the "anger" factor (eg: vasudan pilots after Vasuda Prime's devastation). Fighting with a hero (Alpha 1, Lieautenant Commander Snipes, etc.) in the battlefield will also increase the MORALE of your wingmates.
More information about the political-economical system of the civilization.
More captures, capturing an enemy vessel is really worthy:
1- You get information from its crew.
2- You get information about the systems operating the enemy vessels.
3- The enemy have one vessel less, and you have one vessel more.
More dynamic campaigns.
Better Physis (higher speeds, etc.)
Destroyers mutilation.
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest.
Funny stuff: I can't remember when did i laugh while playing Freespace 2. Yes, i love a complicated plot but, i also like see something to make me laugh.
More POFs (Points Of View): If a player want to be in the NTF the, enlist him in the NTF. If he want to be in the GVA then, enlist him in the GVA. I mean, make different campaigns for each side. The storyline is the same in the 3 or four campaigns but, they do not show the same things. Somewhere in the campaign, the player will have the possibility to betray his side and change the "normal" storyline (imagine if Alpha 1 betrayed the GTVA, the NTF would have greater chances to win).
"Real" supplies: If a destroyer carry 5 spacecrafts, and lose one in battle, it must NOT have 5 spacecrafts in the next mission (unless if its resupplied by an Argo or Ganymedes). Also use this with missiles.
The support crafts must not come from "anywhere", they must come, when possible, from the nearest destroyer.
More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones).
Mines: It would be a good idea to put "Stealth" Mines in the nebula.
Such a game would have 4, 5, or maybe 6 CDs. And need 256 mb of RAM, and 1 Giga of space, or maybe less but, i'm willing to give up to 5 gigas for such a game (Specially because i have just 64 MB RAM).
Well, after all is just a dream, is quite improbable that such a game would be ever developed.
The Space Combat Simulator of my dreams...
The space simulator of my dreams...
The space simulator of my dreams is a mixture of Freespace 2, Homeworld, and between. The first time you play the game you are a pilot ensign. depending on the rank you have, you can be able (or not) to give orders. For example: if you are an pilot ensign, you can't give any order. If you are a Lieutenant junior grade, you will be able to give all the orders unless "ignore my target" and "depart". Lieutenant; absolute control of low-end fighter squadrons. Lieutenant Commander; Absolute control of mid-level fighter squadrons. Commander: Absolute control of Elite fighter squadrons. Also, you will be the second-in-command of a warship, giving you the possibility to request support from that warship. Captain; CAG (Commander Air Group): you will be in charge of deploying the destroyer's fighters, but you can't pilot a fighter (or bomber) while having this rank and the superior ones. captain: You COMMAND the warship. And so on, finishing with Fleet Admiral. While having this rank, the game would be like Homeworld. You are able to don't accept promotions. For example: if you are promoted to Captain (CAG or captain itself), but you want to continue flying, you can say "No, i want to keep my rank of Commander, and continue flying in my elite fighter squadron". Also, you can decide to step down your rank.
Also, it would be a good idea to put a MORALE feature. I mean, EG: Pilots protecting an important destroyer (like the Galatea, the Bastion, or the aquitaine) will fight harder, 8 fighters are twice more effective when fighting against 8 enemy fighters than 6 F vs 8 enemy F (the allied fighters will have less "fear"). Also remember the "anger" factor (eg: vasudan pilots after Vasuda Prime's devastation). Fighting with a hero (Alpha 1, Lieautenant Commander Snipes, etc.) in the battlefield will also increase the MORALE of your wingmates.
More information about the political-economical system of the civilization.
More captures, capturing an enemy vessel is really worthy:
1- You get information from its crew.
2- You get information about the systems operating the enemy vessels.
3- The enemy have one vessel less, and you have one vessel more.
More dynamic campaigns.
Better Physis (higher speeds, etc.)
Destroyers mutilation.
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest.
Funny stuff: I can't remember when did i laugh while playing Freespace 2. Yes, i love a complicated plot but, i also like see something to make me laugh.
More POFs (Points Of View): If a player want to be in the NTF the, enlist him in the NTF. If he want to be in the GVA then, enlist him in the GVA. I mean, make different campaigns for each side. The storyline is the same in the 3 or four campaigns but, they do not show the same things. Somewhere in the campaign, the player will have the possibility to betray his side and change the "normal" storyline (imagine if Alpha 1 betrayed the GTVA, the NTF would have greater chances to win).
"Real" supplies: If a destroyer carry 5 spacecrafts, and lose one in battle, it must NOT have 5 spacecrafts in the next mission (unless if its resupplied by an Argo or Ganymedes). Also use this with missiles.
The support crafts must not come from "anywhere", they must come, when possible, from the nearest destroyer.
More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones).
Mines: It would be a good idea to put "Stealth" Mines in the nebula.
Such a game would have 4, 5, or maybe 6 CDs. And need 256 mb of RAM, and 1 Giga of space, or maybe less but, i'm willing to give up to 5 gigas for such a game (Specially because i have just 64 MB RAM).
Well, after all is just a dream, is quite improbable that such a game would be ever developed.
I hope you got it, that such long posts have a great potential to scare off people and prevent them to read...
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<--- Even Mr. Essay Post writer (as I can sometimes) is pretty scared. Try paragraphs with spaces between them so my eyes don't have a freakout.
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Volition Watch Project Manager
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Re: The Space Combat Simulator of my dreams...
quote:Most vessels would have batteries to power life support in case of an emergency, and even so, something the size of a destroyer would probably take a while to cool off, more than enough time to get to an escape pod.
Originally posted by An argentinean
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
quote:
Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest.
quote:
More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones).
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
Re: The Space Combat Simulator of my dreams...
quote:Most vessels would have batteries to power life support in case of an emergency, and even so, something the size of a destroyer would probably take a while to cool off, more than enough time to get to an escape pod.
Originally posted by An argentinean
Coherent stuff, EG: If the Communications system of a destroyer is destroyed, it won't be able to send or receive any message (like sensor support, reparations info, etc.). If a destroyer's reactor is destroyed, the weapons will fire with less power and the speed will be lower. If all the destroyer's reactor are destroyed, the destroyer will have no energy, therefore, no heat, therefore, freezing crew (Dead crew). No artificial gravity. No possibility to evacuate, request help, etc.
quote:
Chemical weapons: It would be a good idea to dock an argo filled with Ultra Toxic Gas with an enemy destroyer and deliver the gas in the destroyer. That would kill most of the crew, then, send the marines to deal with the rest.
quote:
More specialization and less Jacks-of-all-trades: A Destroyer must have only anti-warship beams. A Corvette-Frigatte must have more Anti-Bomber Weapons and less anti-warcrafts beams. A Cruiser must have Only anti-spacecrafts beams (specially anti-fighter ones).
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
well it seemes that you are talking about a game soon to be out
yes i have the banner on my site too 
[URL=http://www.ig3.de]Imperium Galactica III[/URL]
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A man with no sig and chek my homepage for mission pack :)
well it seemes that you are talking about a game soon to be out
yes i have the banner on my site too 
[URL=http://www.ig3.de]Imperium Galactica III[/URL]
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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