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-- Some things Ace would really like to see (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6108)


Posted by Ace on 05-04-2002 11:59 PM:

Some things Ace would really like to see

Most of these things seem pretty reasonable and would probably take only minor changes to the source code, among them are:
*Engine glow bitmap on missile engines (note: a weapon tag such as glow)
*Missile trails from ship engines (note: a ship tag such as trail)
*Rotational slide (i.e. the shelton slide from Wing Commander, but also functions when not in afterburner mode as long as you hold down a key)

Some slightly trickier ones that might need some code revamping are:
*Higher destroyed subsystem LOD amount (note: like the GOD platform in TBP)
*16 and 32 bit TGA support for textures.
*Proper texture transpearancies (transpearant RGB color for a texture can be set in .pof data)
*Texture translucentcy option in .pof data
*Loadout system where a ship has a set amount of slots (say six) and each weapon primary or secondary takes up an amount of slots in that allotment. Now the ideal loadout system would be like the one in the game Starsiege, but this I suppose is a start
*Higher polycount per subobject

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager


Posted by Ace on 05-04-2002 11:59 PM:

Some things Ace would really like to see

Most of these things seem pretty reasonable and would probably take only minor changes to the source code, among them are:
*Engine glow bitmap on missile engines (note: a weapon tag such as glow)
*Missile trails from ship engines (note: a ship tag such as trail)
*Rotational slide (i.e. the shelton slide from Wing Commander, but also functions when not in afterburner mode as long as you hold down a key)

Some slightly trickier ones that might need some code revamping are:
*Higher destroyed subsystem LOD amount (note: like the GOD platform in TBP)
*16 and 32 bit TGA support for textures.
*Proper texture transpearancies (transpearant RGB color for a texture can be set in .pof data)
*Texture translucentcy option in .pof data
*Loadout system where a ship has a set amount of slots (say six) and each weapon primary or secondary takes up an amount of slots in that allotment. Now the ideal loadout system would be like the one in the game Starsiege, but this I suppose is a start
*Higher polycount per subobject

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager


Posted by ReapeRalex on 05-05-2002 12:25 PM:

Slide

I have just managed to get my ship flying sideways, not the same way u want but i can kill my forward trust and use my new slide keys (i mapped them to my hat for now) to do strafing runs on cap ships. I can also fly backwards and the throtle has a dead zone. If u want to play with it then just ask.. see yah.


Posted by venom2506 on 05-05-2002 01:35 PM:

Re: Slide

quote:
Originally posted by ReapeRalex
I have just managed to get my ship flying sideways, not the same way u want but i can kill my forward trust and use my new slide keys (i mapped them to my hat for now) to do strafing runs on cap ships. I can also fly backwards and the throtle has a dead zone. If u want to play with it then just ask.. see yah.


yeah, there's already slide commands ( all of them: left/right forward/backward up/down commands ). And for missile glows, you can already, just add a glow to the pof . What wold be nice for that tho is that they can have a species tag like fighters, coz when you give a glow to a missile, it will always use the terran glow.

__________________
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Posted by venom2506 on 05-05-2002 01:35 PM:

Re: Slide

quote:
Originally posted by ReapeRalex
I have just managed to get my ship flying sideways, not the same way u want but i can kill my forward trust and use my new slide keys (i mapped them to my hat for now) to do strafing runs on cap ships. I can also fly backwards and the throtle has a dead zone. If u want to play with it then just ask.. see yah.


yeah, there's already slide commands ( all of them: left/right forward/backward up/down commands ). And for missile glows, you can already, just add a glow to the pof . What wold be nice for that tho is that they can have a species tag like fighters, coz when you give a glow to a missile, it will always use the terran glow.

__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]


Posted by IceFire on 05-05-2002 02:10 PM:

I'd like to be able to specify which ANI and which PCX file is referenced....a line in the table perhaps.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 05-05-2002 02:10 PM:

I'd like to be able to specify which ANI and which PCX file is referenced....a line in the table perhaps.

__________________
- The Babylon Project Team


Posted by Ace on 05-05-2002 05:32 PM:

Alright, I thought the glow on the .pof didn't work when you had the missile trail on. (not like I can test it, I can't model worth shiznit )

Well fighter engine trails still stand on the wish-list then

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager


Posted by Ace on 05-05-2002 05:32 PM:

Alright, I thought the glow on the .pof didn't work when you had the missile trail on. (not like I can test it, I can't model worth shiznit )

Well fighter engine trails still stand on the wish-list then

__________________
Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager


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