VWBB
Show all 9 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Can you create different damage effects..... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2281)


Posted by LAMBO on 05-02-2001 07:30 AM:

Can you create different damage effects.....

in freespace 2? By damage effect i mean the gold steam the flows out of cap ships and fighters when you shoot them.


Posted by CptWhite on 05-02-2001 09:18 AM:

To be honest I've not looked at this.....if there is a tbl with different type of damage poof's then yes...otherwise i doubt it....maybe you would like to take a look...i suggest starting in Sparky.vp and looking from there

------------------
---------------------------
[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing


Posted by LAMBO on 05-02-2001 09:22 AM:

Too bad i don't know a damn thing about moding and table files. I'm really good at enjoying other people's hard work though.

Also can the sparks that critically damaged cap ships be changed?

[This message has been edited by LAMBO (edited 05-02-2001).]


Posted by Skullar on 05-02-2001 10:44 AM:

This looks like a simple hardware 3D effect. I doubt there are any poofs or such.


Posted by IceFire on 05-02-2001 01:24 PM:

There is an animation I think that it uses, but the actual effect is hardcoded. Impact effects can be created to suit our needs however.

We'll play with those at some point.


Posted by Ace on 05-03-2001 02:22 AM:

It's hardcoded particle effect.

You can however change the apperance of the particles by editing the proper animation files in the .vps.

------------------
Ace
Webmaster
adamantpacified.org
[url="http://adamantpacified.org/"]http://adamantpacified.org/[/url]

Staff member
FreeSpace Watch
[url="http://freespace.volitionwatch.com/"]http://freespace.volitionwatch.com/[/url]


Posted by Kazan on 05-03-2001 03:58 AM:

ONLY NEBULAE USE .POOFs
and MODELS ARE .POFs DO NOT CONFUSE THEM!

------------------
FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by IPAndrews on 05-03-2001 08:52 AM:

quote:
Originally posted by Kazan:
ONLY NEBULAE USE .POOFs
and MODELS ARE .POFs DO NOT CONFUSE THEM!



And that's the bottom like because Kazan said so.


Posted by Jabu on 05-03-2001 10:25 AM:

It's true, though.


All times are EST. The time now is 04:57 AM.
Show all 9 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.