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-- Fred2 Question Jump in whenTarget X is damaged? (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9017)
Fred2 Question Jump in whenTarget X is damaged?
Hi. I got an question. I want to made a mission in which Ships should jump in. When a Orion station has 54 percent Hull integrity left. How do i make this? I tried with "percent ships destroyed -> 54 -> EA Athen" in Arrival cue. But it didn't worked. Help. Thanks.
P.S. Im German, so sorry for bad english. Hope you understood the core of what i mean.
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Truth is a three edged sword.
<
|- hits-left
| |- Shipname
|- 54
Re: Fred2 Question Jump in whenTarget X is damaged?
quote:
Originally posted by Kosh_Naranek
Hi. I got an question. I want to made a mission in which Ships should jump in. When a Orion station has 54 percent Hull integrity left. How do i make this? I tried with "percent ships destroyed -> 54 -> EA Athen" in Arrival cue. But it didn't worked. Help. Thanks.
quote:
From my FAQ
I have an event that is supposed to occur when a ship is 50% damaged but it isn`t happening
The problem might be that you have an event like the one on the left in your campaign. The problem with this event is that it only comes true when the ship hits 50%. However certain kinds of weapons don`t cycle the counter down but change hits-left immediately (e.g from 51% to 47% without passing through the intervening numbers). The result is that the event is never triggered since the ship was never 50% damaged. This problem is easily solved though. Instead of triggering when the ship is at 50% the event on the right triggers as soon as the ship is less than 51%. Thereby avoiding the problem.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Fred is really easy, once you get used to it 
As to why you don't want to use = is , some weapons may cause enough damage at the ship that it may jump from 51% to 49% , skippin the 50% , thus killing the event if you use =
quote:
Originally posted by WyattMax
Fred is really easy, once you get used to it

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Whatever headaches you've experienced with FRED2 will pale in comparison to some of the other editors I've used. THOSE....are freaking hard, convoluted messes.
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- The Babylon Project Team
quote:
Originally posted by IceFire
Whatever headaches you've experienced with FRED2 will pale in comparison to some of the other editors I've used. THOSE....are freaking hard, convoluted messes.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
It. would be perfect if somebody could make an tutorial on how to create that damn Briefing. Iv'e figured out how to make Command briefing (thats very easy) but that damn briefing with 3d maps where the objects are in mission that's really pain in the ass.
__________________
Truth is a three edged sword.
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