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Ship Animations
how do you make parts on a ship, like a turret, move on a ship. Example: the fins on the science cruiser in FS2.
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i'm wrong, i know, so what
You have to specify if it's a rotating subsystem, give it an axis then define the speed of rotation in the .tbl
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Wait until you see the big giant rotating thingy on the Golgotha. I don't know how Dark did it, but it's got a hella sweet spin effect.
don't worry, were waiting.
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if you mean the way it rotates in a way unlike other rotating objects, that was me 
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rotates in a way unlike other objects? Like how? It rotates, stops, then goes again? Because the Rahu does that... I don't see how else you can have it rotate 'differently'
Guess I'll have to wait and see tho. 
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quote:
Originally posted by Ghost of Bobboau
if you mean the way it rotates in a way unlike other rotating objects, that was me![]()

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quote:I'll have to look at how they did that. Of course, from a realism standpoint, it's rather ludicrous the size of the gyros they'd need....The reactor-thingie on the [G] must be pretty frikken weighty.
Originally posted by Snipes
rotates in a way unlike other objects? Like how? It rotates, stops, then goes again? Because the Rahu does that... I don't see how else you can have it rotate 'differently'
Guess I'll have to wait and see tho.![]()
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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