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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- New ModelView32 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2278)


Posted by IceFire on 05-01-2001 02:25 PM:

New ModelView32

Hey Guys. There is a new ModelView32 version out from Descent Network. Goto [url="http://www.descent-network.com"]http://www.descent-network.com[/url] to download the program.

The latest version allows for POF editing functions like adding turrets and eye points. Makes things very easy to do because its all visually done. If you're doing ship conversions, this is definately a huge help for the final stages of work on a model.


Posted by Mr. Fury on 05-01-2001 04:04 PM:

Nice


Posted by Snipes on 05-01-2001 08:53 PM:

Got it, but WTF are lights? And moment of inertia?!

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[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Asta


Posted by Kazan on 05-01-2001 11:28 PM:

Things in HDR2... i know lights are type 1 = precalculated muzzle flash, moment of intertia i haven't figured out

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by PSYCHO on 05-02-2001 01:41 AM:

Hey Snipes I think that it is for Descent game models and by the way it will load the Bastion hehe


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You got be PSYCHOPATHIC to use TS
[url="http://freespace.volitionwatch.com/us/index.shtml"]United Space[/url]


Posted by PSYCHO on 05-02-2001 01:42 AM:

Hey Kazan Nice job on the Cutscene

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You got be PSYCHOPATHIC to use TS
[url="http://freespace.volitionwatch.com/us/index.shtml"]United Space[/url]


Posted by CptWhite on 05-02-2001 09:23 AM:

Wheres this cut scene gimme the link please

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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing


Posted by Jabu on 05-02-2001 09:58 AM:

Try [url="http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/000200.html"]this[/url] thread.


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