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Posted by Bobboau on 03-10-2003 01:57 AM:

interface art

I was just wondering has anyone done (or intending to do) the weapons and ship interface art?
and I don't mean just a still this time, I'm talking full animations

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Posted by Bobboau on 03-10-2003 01:57 AM:

interface art

I was just wondering has anyone done (or intending to do) the weapons and ship interface art?
and I don't mean just a still this time, I'm talking full animations

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Bobboau, bringing you products that work ......... In theory


Posted by CptWhite on 03-10-2003 08:35 AM:

im going to give you a slap on the wrsits for that bob, you know our download sizes already

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

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Posted by Grey Area on 03-10-2003 09:08 AM:

On the other hand...

It does sound kinda cool...

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Posted by CptWhite on 03-10-2003 11:25 AM:

I'll do something , but it will be a compromise and probably given in release 2.1

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by CptWhite on 03-10-2003 11:25 AM:

I'll do something , but it will be a compromise and probably given in release 2.1

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Ashark on 03-10-2003 01:27 PM:

i could help in that proportion

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A man with no sig and chek my homepage for mission pack :)


Posted by FSF Ashrak on 03-10-2003 01:27 PM:

i could help in that proportion

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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Reader on 03-10-2003 03:25 PM:

Interface art...like the things that happened in FS2 when your mouse moved over them?

Btw..how do you make interface art?


Posted by Reader on 03-10-2003 03:25 PM:

Interface art...like the things that happened in FS2 when your mouse moved over them?

Btw..how do you make interface art?


Posted by Bobboau on 03-10-2003 04:07 PM:

you render it, and we could do somethinglike what were going to do for BWO were there are four diferent interface packs high-res high-bandwidth, low-res high-bandwidth, high-res low-bandwidth, and low-res low-bandwidth,
low bandwidth ones are just one frame but high bandwidth are full animations, if no one else wants to do it I could do it, I made a lot of this stuff for BWO
for example;

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 03-10-2003 04:07 PM:

you render it, and we could do somethinglike what were going to do for BWO were there are four diferent interface packs high-res high-bandwidth, low-res high-bandwidth, high-res low-bandwidth, and low-res low-bandwidth,
low bandwidth ones are just one frame but high bandwidth are full animations, if no one else wants to do it I could do it, I made a lot of this stuff for BWO
for example;

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Reader on 03-10-2003 04:40 PM:

Hmm...that does look cool. I'd download it.

- so are they the .ani files? how would you convert to that format from video sequences?


Posted by Reader on 03-10-2003 04:40 PM:

Hmm...that does look cool. I'd download it.

- so are they the .ani files? how would you convert to that format from video sequences?


Posted by Bobboau on 03-10-2003 05:36 PM:

that was actualy converted from the ani,
I render them at 560X368 (X107 frames) that is for the high resolution high bandwidth people and for each ship the animation is typicaly 3-4MB wich tyicaly gets compresed to about 1.5MB ziped, after the high high I do the low resolution high bandwidth ones they get reduced to 350X230, wich equates to about 1-1.5MB, 750KB zipped per ship

the low bandwidth versions would probly be less than one megabyte

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 03-10-2003 05:36 PM:

that was actualy converted from the ani,
I render them at 560X368 (X107 frames) that is for the high resolution high bandwidth people and for each ship the animation is typicaly 3-4MB wich tyicaly gets compresed to about 1.5MB ziped, after the high high I do the low resolution high bandwidth ones they get reduced to 350X230, wich equates to about 1-1.5MB, 750KB zipped per ship

the low bandwidth versions would probly be less than one megabyte

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Ashark on 03-10-2003 06:04 PM:

bobbau i could help u with that

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A man with no sig and chek my homepage for mission pack :)


Posted by FSF Ashrak on 03-10-2003 06:04 PM:

bobbau i could help u with that

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Bobboau on 03-10-2003 11:58 PM:

well I don't need much help, I have automated the procses so the only realy time consuming part is resizeing all of the images once the full sized ones are done,
if you would like to make the low res and bandwidth packs from a high res/band version that would be extreemly usefull, but that is extreemly bland and boring and doesn't take much skill, generaly with this stuff it's best if one person works on it at a time so they all look uniform,
though weapons could use multable people, as new models need to be made, and a diferent template could be used
now if we want to come up with a new template, that could be fun,
I'm testing out a new system,
with a reflective base that the ship emerges from and a blue grid that comes down from above

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 03-10-2003 11:58 PM:

well I don't need much help, I have automated the procses so the only realy time consuming part is resizeing all of the images once the full sized ones are done,
if you would like to make the low res and bandwidth packs from a high res/band version that would be extreemly usefull, but that is extreemly bland and boring and doesn't take much skill, generaly with this stuff it's best if one person works on it at a time so they all look uniform,
though weapons could use multable people, as new models need to be made, and a diferent template could be used
now if we want to come up with a new template, that could be fun,
I'm testing out a new system,
with a reflective base that the ship emerges from and a blue grid that comes down from above

__________________
Bobboau, bringing you products that work ......... In theory


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