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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Comments on the Interview (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2258)
Comments on the Interview
Jeffrey Wilbert's comment on TBP:
"Don't try this at home"
Well , I dont know exactly what confused the poor man's mind , playing Kosh or being Patricia Tallman's husband , but the day will come when I show him where the milky way is.
I didn't even realize who he was. I met him last Summer...well not really. He was at a convention and I did say a few words I think.
C'mon guys, don't take that interview too seriously. Note the words "Open source modification for Descent:Freespace engine" in the question asked. We're not an open source modification, we're non-source modification. The guys thought that we'd try to code our own new game that would try to replace ItF, that's all. And we all know that's not the case.
Don't blame the guys interviewed, blame the interviewer who doesn't know what he's talking about.
Ha.. good point. Although I think they would have said the same if it were just a mod as well. At least thats the way I feel.
-Seether
all i know is that if i see either of them they wont be walking any time soon ! 
all they say is the AI wont be as good and it dont bother me...we didnt make it...so theyre not dissing us
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[url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]: 2D effects - organisation - texturing & testing
Despite opposition, if you know howto command a wing in battle, FS2 AI is among the best.
Barring the occasional (read: frequent) wingman who seems to want to give you a friendly (read: absolutely annoying) nudge now and then. 
BTW, IceFire, I've been wondering which you spend more time on: the B5 MOD, Blackwater Operations, or maintaining Volition/Freespace Watch and these bulletin boards.
[This message has been edited by Slasher (edited 04-28-2001).]
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