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VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- test my FSO build please (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9506)
test my FSO build please
I am trying to debug FSO HTL mode, would you kind soals please be so kind as to run [url=http://freespace.volitionwatch.com/blackwater/fs2_open.zip]this[/url] build with the following comand lines
-htl
-t32
please report any bugs or the lack there of
only known HTL bug still there is jump nodes don't apear, but that won't effect TBP
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Bobboau, bringing you products that work ......... In theory
this is important - TBP will be moving to FS2 Open when 3.6 (of FS2O) comes out
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Yeah...that's good news
I've already posted my feedback over at the SCP forums.
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
In the majority cases, game suffers crash. Especially after jump of any ship from hyperspace. Mission suffers crash at once or in some seconds. It in general is compatible with TBP?
The most stable work, for TBP, was at fs2_open_htl.
[URL=http://den5.pochta.ru]In the Begining[/URL]
truely, did only one person test this!?
the zip has been updated
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Bobboau, bringing you products that work ......... In theory
Tested it over on HLP. Probably most of us reported over there.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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