![]() |
Show all 6 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Mission help (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3861)
Mission help
I got a quick FRED2 question, please take a minute to help!
I want a ship to follow a waypoint path, which has only 2 points, in a straight line. I want it to stall at the first waypoint until all the ships are destroyed, then continue onto the other waypoint, then depart.
__________________
"It has been my observation that if you cannot say what you mean, you can truly never mean what you say"
Babylon 5
You could try breaking up the waypoint path into two seperate waypoint paths. Have the first one be the one where you want the certain ship to stall, then give it orders to proceed to the next one.
Or, if you don't want to go that route, you could set up a SEXP like this:
<Event Name>
when
<
distance
<ship name goes here>
<waypoint number 1>
0
cap-waypoint-speed
<ship name goes here>
-1
I'm not entirely sure the above method will work as I've never tried it myself before. But, it says in the SEXP help that an argument of -1 for the cap-waypoint-speed SEXP will "reset" it. By "reset", I think it means it'll tell the ship in question to stop. If this is true, then when you want to have the ship finish it's waypoint path simply use the cap-waypoint-sexp on it again and give it the desired speed. Again, I dunno if this will work, but I'm pretty sure the first method mentioned will.
__________________
Farewell to the VBB
Okay, what I thought would work was this:
5 seconds after 15 ships have been destroyed, the mothership I want to depart SHOULD depart out of the knossos. So:
When
Is destroyed delay
5
ship a
ship b
ship c
do nothing
special-warpout-name
mothership
knossus 1
WONT WORK! HELP!
__________________
"It has been my observation that if you cannot say what you mean, you can truly never mean what you say"
Babylon 5
quote:
Originally posted by Strider
Okay, what I thought would work was this:
5 seconds after 15 ships have been destroyed, the mothership I want to depart SHOULD depart out of the knossos. So:
When
Is destroyed delay
5
ship a
ship b
ship c
do nothing
special-warpout-name
mothership
knossus 1
WONT WORK! HELP!
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
That sounds like it will work, thanks for the tip! I didnt know how to get delayed movements from waypoint to waypoint.
Kudos
__________________
"It has been my observation that if you cannot say what you mean, you can truly never mean what you say"
Babylon 5
I'm not really sure you can "delay" movements between waypoints...not on a waypoint by waypoint basis.
Use two waypoints, cap-waypoint-speed and set it to 0, or set-subsystem-strenght for the engines at 0 and disable the ship for the time being.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
| All times are EST. The time now is 10:01 PM. | Show all 6 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.