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Bug or am I just stupid?
I created a quick test mission last night after loading up FRED, and I was able to place ships, cues, everything without a hitch, but when I actually started the mission, none of the friendly ships had weapons.
I went back into FRED several times and no matter how often I modified the Team Loadout screen and resaved, it would never grant weapons to my ships. These were regular weapons, not trying anything wacky.
Could it have something to do with my installation being on the d: drive rather than c: or is it just more likely that I messed something up?
Thanks
Bug or am I just stupid?
I created a quick test mission last night after loading up FRED, and I was able to place ships, cues, everything without a hitch, but when I actually started the mission, none of the friendly ships had weapons.
I went back into FRED several times and no matter how often I modified the Team Loadout screen and resaved, it would never grant weapons to my ships. These were regular weapons, not trying anything wacky.
Could it have something to do with my installation being on the d: drive rather than c: or is it just more likely that I messed something up?
Thanks
You probably know this but just to be sure...
With team loadout it doesn't give the weapons to your ships: it gives you the option of having them in the loadout section of the briefing room. You can only use this screen to change the loadout for Alpha, Beta and Gamma wings.
If you want ships to have some weapons by default, select them, click on Editors, go to Ships and then click on the Weapons button.
__________________
Red? Kill!
You probably know this but just to be sure...
With team loadout it doesn't give the weapons to your ships: it gives you the option of having them in the loadout section of the briefing room. You can only use this screen to change the loadout for Alpha, Beta and Gamma wings.
If you want ships to have some weapons by default, select them, click on Editors, go to Ships and then click on the Weapons button.
__________________
Red? Kill!
Double check the number of weapons granted. An allowed Tornado missile I don't think is going to show up if you have 0 missiles available.
__________________
- The Babylon Project Team
Double check the number of weapons granted. An allowed Tornado missile I don't think is going to show up if you have 0 missiles available.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Hang on a second. They had NO weapons? Fred automatically assigns default weapons to a ship ignoring what is in the team loadout so you ships should be armed unless you deliberately took them out.
Did you make this test mission part of a campaign? If so THAT is probably where the error lies.
The campaign editor's team loadout overrides the mission editors one. In a campaign you aren`t allowed to use ANY weapon or ship until it has been ticked in the campaign editors team loadout or added in a previous mission by the allow-weapon SEXP.
If you`re writing missions it's best to ignore the campaign editor until you`ve finished them all anyway
By ignoring the campaign editor until you`ve finished you can test any mission by going to the flight simulator in the tech room.
The only time you'll really need the campaign editor before you`ve finished your entire campaign is if you write red alert missions.
Hang on a second. They had NO weapons? Fred automatically assigns default weapons to a ship ignoring what is in the team loadout so you ships should be armed unless you deliberately took them out.
Did you make this test mission part of a campaign? If so THAT is probably where the error lies.
The campaign editor's team loadout overrides the mission editors one. In a campaign you aren`t allowed to use ANY weapon or ship until it has been ticked in the campaign editors team loadout or added in a previous mission by the allow-weapon SEXP.
If you`re writing missions it's best to ignore the campaign editor until you`ve finished them all anyway
By ignoring the campaign editor until you`ve finished you can test any mission by going to the flight simulator in the tech room.
The only time you'll really need the campaign editor before you`ve finished your entire campaign is if you write red alert missions.
karajorma sounds like you are right on the money. I had included the mission as part of a test campaign, and had not done any weapons pool editing in the campaign itself.
I did it cause I couldn't figure out how to test missions OUTSIDE of a campaign. Maybe you can do it by making it a MP mission and then going into multiplayer mode and playing it there?
Thanks for the help
karajorma sounds like you are right on the money. I had included the mission as part of a test campaign, and had not done any weapons pool editing in the campaign itself.
I did it cause I couldn't figure out how to test missions OUTSIDE of a campaign. Maybe you can do it by making it a MP mission and then going into multiplayer mode and playing it there?
Thanks for the help
quote:
Originally posted by Nenlaven
Maybe you can do it by making it a MP mission and then going into multiplayer mode and playing it there?

__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO
quote:
Originally posted by Nenlaven
Maybe you can do it by making it a MP mission and then going into multiplayer mode and playing it there?

__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO
Ahh thanks again. 2 or 3 years away from a game can make you forget stuff pretty quick. Hopefully with Silent Threat and FS2 on their way from eBay I will get back in the groove.
Thanks again guys.
Ahh thanks again. 2 or 3 years away from a game can make you forget stuff pretty quick. Hopefully with Silent Threat and FS2 on their way from eBay I will get back in the groove.
Thanks again guys.
quote:
Originally posted by Nenlaven
Hopefully with Silent Threat and FS2 on their way from eBay I will get back in the groove.
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
quote:
Originally posted by Nenlaven
Hopefully with Silent Threat and FS2 on their way from eBay I will get back in the groove.
__________________
Do Vasudans have teeth?
-Petrarch
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
Oh and i just finished Insignias on those 5 FS1 ships that where not included in FS2, and guees what a realy shielded Lucifer where the shield conforms to the hull.a 2500+ polygon shield.
Expect a new version release soon, When GE gets out of Real-life again.
--------------
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
Oh and i just finished Insignias on those 5 FS1 ships that where not included in FS2, and guees what a realy shielded Lucifer where the shield conforms to the hull.a 2500+ polygon shield.
Expect a new version release soon, When GE gets out of Real-life again.
--------------
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
Don't think you can do 2500 polygon shields. The subobj limit is 750-800 I believe. And that goes for Shields too.
__________________
- The Babylon Project Team
Don't think you can do 2500 polygon shields. The subobj limit is 750-800 I believe. And that goes for Shields too.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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