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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- Compiling the source code (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9609)


Posted by darkchrono4 on 01-06-2004 05:47 AM:

Compiling the source code

What do you have to do to get the code to compile with Visual Studio.Net 2003? I've changed the output folder to the install of my game but I get a bunch of errors like: 'c:\Downloads\Fs2\source\code\Graphics\2d.h(401): error C2383: 'screen::gf_set_palette' : default-arguments are not allowed on this symbol.' I'm not quite sure what I am doing wrong.


Posted by Snipes on 01-06-2004 07:14 PM:

Ask over at [url=http://3dap.com/hlp/]HLP[/url], where there's a huge subforum dedicated directly to the source code project.

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Posted by Goober5000 on 01-07-2004 04:22 AM:

Try compiling it under Visual C++ 6. It's possible that the codebase may not work under .NET.

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Posted by darkchrono4 on 01-07-2004 06:36 PM:

Yeah, there are some things done with the code that aren't really compliant with the C++ specifications. VS6 lets those things go where as .NET 2003 doesn't. The problem I found is you can't define variables to pointers to functions when declaring the function. And then in the actual code where those functions are used its kind of like they are overloaded. The predefined variables from the headers are left out. So it seems as if I have to goto each of the function calls and add the extra variables to them.


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