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Posted by Bester on 04-01-2001 04:07 PM:

My new Project

Hey i am back now.
And i have done now my low polygon Omega version (poly count is 1024). And next i make Advanced (Omega-X) Destroyer.
[url="http://gamma.nic.fi/~spusa/kuvat/muut/Omega_Preview.jpg"]http://gamma.nic.fi/~spusa/kuvat/muut/Omega_Preview.jpg[/url]

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World War Cenral
Santeri Pusa [url="http://www.nic.fi/~spusa"]http://www.nic.fi/~spusa[/url]
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[This message has been edited by Bester (edited 04-01-2001).]


Posted by IceFire on 04-01-2001 04:30 PM:

Welcome to the forum Bester!


Posted by Jabu on 04-01-2001 07:41 PM:

For the Fall of Night?

Like I said, excellent model.


Posted by g2megatron on 04-01-2001 07:45 PM:

BESTER BESTER BESTER BESTER BESTER BESTER BESTER BESTER BESTER BESTER BESTER BESTER he is the man if psycore cant noone erm....... stuff

BTW that Model is so SHLEXY very good indeed

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Commodore Bishop
All cruiser reporting
Goday commander
Hailing frequency open
Reciving transmission
Identify yourself
Shields up, weapons online
Not equipped with shields? well then buckle up
We are getting behind way behind schedule
I really have to go Nr1
Take it slow
Engage
Make it happen
Set a course

"Im not here to argue Im here to be an idiot" Bishop


Posted by A2597 on 04-01-2001 08:10 PM:

AAWWWSSSSOOOMMMEEEE!!!!!!

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My signiture exist in many shapes and sizes at many different forums. this is not one of them.


Posted by DOC on 04-01-2001 08:19 PM:

Bester, gotta say your Omega looks absolutely fantastic! Totally AWESOME! And for all you guys: Keep up the good work!!
P.S. I think you've heard that already a bazillion times though it'll never hurt to hear it again and again and.......


Posted by Kazan on 04-01-2001 09:35 PM:

the problem is we have another omega.. mmmm bester can you send me that omega... ill see if it's better than the one we have [have you tested that model in game?]

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by Slasher on 04-01-2001 10:46 PM:

Good job, Bester! May I ask what program(s) you used to make it?


Posted by Darkblade on 04-02-2001 10:55 AM:

Ah... Santeri.

Good to have you here!

Helluva good looking Omega you've got there...

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Mauri "[url="http://www.crosswinds.net/~darkblade84/Darkblade.htm"]Darkblade[/url]" Majanoja

"It's easy to find something worth dying for. Do you have anything worth living for?"
-Lorien, The First One

Mission designer for [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url] and [url="http://ross128.telefragged.com/hosted/oa"]Operation Avatar[/url]


Posted by Skullar on 04-02-2001 12:06 PM:

way cool !
what would we do without our 3d-gurus ?


Posted by Bester on 04-02-2001 03:44 PM:

quote:
Originally posted by Slasher:
Good job, Bester! May I ask what program(s) you used to make it?


I use LightWave 5.6 and Photoshop 6.0.


Posted by Kazan on 04-02-2001 08:17 PM:

We done have a converter for Lightwave -> pof

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FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by Jabu on 04-02-2001 08:20 PM:

No, but it's not too hard to convert .lwo to another format. May fuxor up the model and textures a bit, but shouldn't be hard to fix.


Posted by Lt. Corwin on 04-02-2001 08:38 PM:

Nice to see you here, Bester! Cool model!


Posted by Slasher on 04-03-2001 04:19 AM:

But if it's not so hard to convert Lightwave models to a FS2 format then wouldn't you guys have a lot more ships done? I thought that all those fan made CGI images used Lightwave models.

Nevermind, I answered my own question for myself.

[This message has been edited by Slasher (edited 04-02-2001).]


Posted by haderak on 04-05-2001 01:48 PM:

quote:
__________________________________________________
____________________________
originaly posted by slasher:
But if it's not so hard to convert Lightwave models to a FS2 format then wouldn't you guys have a lot more ships done? I thought that all those fan made CGI images used Lightwave models.
__________________________________________________
____________________________

in theory thats easy I've tried to do it myself but these models are VERY rich in polys.
I have frazis and sentris in the game but these have over 6000 polys and have no simpler LOD's even with my new K7 T-bird 1200 thats not too good if you wnat to put more than 10 in the game. it is practicaly impossible to put some of those cap ships in the game, I tried convert the warlock but FRED didnt react too good...86000polys!
so unless we got something between 1000-10000 polys were back to square 1. if you wish to see the models I converted so far tell me how to post these here because I don´t know how to do it.
I'm currently workin on many more ships but its taking a long time, these include:
frazi, sentri, vorchan, g'quan ,t'loth bintak ,narn outpost, tinashi, octurion, that centauri carrier, omega, victory warlock and a quite a few others..
I placed subsystems on a few of them but its a triky business to texture them and placin turrets...
I'm using blender (still learning) 3d exploration kazan's constructor suit (it would be a good idea if it had a mesh renderer..)and segeltuch tool. All I did was to download the meshes and textures all over the net and converting them from SCN or LOW formats to COB using 3d exploration, convert the texies to PCX format and then placin engine glows and subsystems and guns were aplicable (still got to learn about turrets)
so far I had only moderate success with sentri and frazi vorchan, g'quan, tinashi, I'm downloading the battlecrab now it seems that its file is smaller than the rest of the other meshes in the SPUSA site...


Posted by haderak on 04-05-2001 01:52 PM:

oops forgot to say that wht I want to post is the pictures NOT the models hehe sorry, anyway i still didnt finish my new pc setup I still got to move my old trusty modem to it
I'll get it to work this weekend so tel me how to post pics here ok?


Posted by Jabu on 04-05-2001 02:01 PM:

The max poly count for FS2 is about 800/subobject. Most hi-poly (render) ships have ten times that. You can't really use these ships in-game.

Not to mention they probably don't have UV anyway


Posted by haderak on 04-05-2001 02:11 PM:

yup that was what I said but some of the sites on the net actualy have some playable meshes but still not recomendable for the game.


Posted by haderak on 04-05-2001 02:52 PM:

what I'm hoping to do is to take away those subobjects that are not noticeable and other inner objects hoping to reduce polys and pray that these ships even load on segeltuch after this chances to load on fred2 is 50%, providin that you didnt write an invalid tbl entry and didnt go over the number of ships limit, and some other stuff I didnt quite figured out.
I made the sentri go from more than 8000 to 6000 polys by eleminating inner subobjects and several others surrounding the gun ports and exaust pipes.
All my capships have some issues...hehehe so back to the old drawing board (but playable...for a few seconds before the game crashes for some reason)
If somehow you dont believe me tell me how TO POST PICS AND I'LL SHOW YOU...this weekend. Hell I got to go home and put the modem on my pc and convert some more ships wish me luck!! )


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