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Posted by pera on 10-27-2001 12:19 PM:

Exclamation Need weapon testers!

One of the very few things I didn't like in the mod were the Nials(and Lintiras) weapons, and I always thought if I could make them look better. So I gave it a try to make them look more like in the show, and I think I at least got close.

Of course I would like to have some other opinions about this, so i wonder if someone would like to try it out and tell me what you think. I can't host the files anywhere so I'd have to email them. It's only weapons.tbl so it isn't large.

I hope someone likes the idea.

And to the team: Is it just me or wasn't the Lintira used in any of the official missions, at least i didn't see it.


Posted by FSF Ashrak on 10-27-2001 12:34 PM:

mail it to me my mail is : marko.kurs@mail.ee

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WEBSITE NOW UP AND RUNNING!!!!!


Posted by FSF Ashrak on 10-27-2001 01:06 PM:

ok it looks great only 2 problems

1. the beam is just too thin when on my so slow pc i shoot the beam disapears so it has to be thiker

2. the bolt could go just a little bit faster ok allot faster and with the same fire rate but cut the tails a little shorter then they won't go behind ship thenn it will be perfect


i would do this my self but i dont know **** about modding or tables editing

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WEBSITE NOW UP AND RUNNING!!!!!


Posted by pera on 10-27-2001 01:12 PM:

quote:
Originally posted by FSF Ashrak
ok it looks great only 2 problems

1. the beam is just too thin when on my so slow pc i shoot the beam disapears so it has to be thiker

2. the bolt could go just a little bit faster ok allot faster and with the same fire rate but cut the tails a little shorter then they won't go behind ship thenn it will be perfect


i would do this my self but i dont know **** about modding or tables editing



I can try, but:
1. If I make it thicker, it looks really stupid when other ships than the player fires it, after all, It's meant more for AI ships.

2. I can make it a little faster and maybe a bit shorter(the tail, that is) but if I do that it may cause the "beam" to dissappear completely.

But anyway, ill give it a try.

Edit: BTW it would be great if someone would host the final version of the gun, that way more people could try it.


Posted by pera on 10-27-2001 01:30 PM:

Heh, silly old me, those problems were actually pretty easy to solve. Now the trail doesn't go behind the ship, and the shot flies about 5 times faster. I hope someone else wants to try this out too, because I honestly think that this looks great.


Posted by hansioux on 10-27-2001 01:40 PM:

I want to try

hansioux@yahoo.com

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Posted by White-SF on 10-27-2001 01:44 PM:

Me, too!

maq_riker@gmx.net

What size is it? Perhaps I could host it, but just recently my server had some problems. Should work though...


Posted by pera on 10-27-2001 01:58 PM:

Sent them...


Posted by The One on 10-27-2001 02:00 PM:

Hey dude if you mail it to me, I can upload it to The Gaming Union, then everybody can download and test it easily for themselves without the fuss of e-mailing

Just send to heavypear@hotmail.com then I'll get them up on TGU for you


Posted by White-SF on 10-27-2001 02:18 PM:

Just tested it in one of the custom missions...

Some problems:

1) The beams are flickering... They are flashing like a stroboscope.

2) When flying a nial, you can hardly see what you are hitting and sometimes the beams completely disappear.

Perhaps I'll will try some changes, too. However, I would prefer just to try to reduce the effect of the trails going through the ships, which you eliminated but of cost of all other functionality.

I could put your file up now, if you want...


Posted by pera on 10-27-2001 02:25 PM:

quote:
Originally posted by White-SF
Just tested it in one of the custom missions...

Some problems:

1) The beams are flickering... They are flashing like a stroboscope.

2) When flying a nial, you can hardly see what you are hitting and sometimes the beams completely disappear.

Perhaps I'll will try some changes, too. However, I would prefer just to try to reduce the effect of the trails going through the ships, which you eliminated but of cost of all other functionality.

I could put your file up now, if you want...



1. I thought they're supposed to.

2. Yep, you're right about that, I noticed that too. I'll fix it.

Don't put it up yet, I will finish it so that it will actually work, and then send it to you.

The One: Same as above, dont put it up yet. I will send the finished version to you too as soon as it's ready.


Posted by White-SF on 10-27-2001 02:33 PM:

You mean, the TBP team did it different from how it looked in the show? Ok then... In one of those briefing anims it definitely flashes, so you're right, I think. Simply too long ago I saw a Nial shooting...

But why did they do it for TBP as it is in release 1 then? That's odd...

Ok, I'll wait...


Posted by pera on 10-27-2001 02:55 PM:

quote:
Originally posted by White-SF
You mean, the TBP team did it different from how it looked in the show? Ok then... In one of those briefing anims it definitely flashes, so you're right, I think. Simply too long ago I saw a Nial shooting...

But why did they do it for TBP as it is in release 1 then? That's odd...

Ok, I'll wait...



The same reason I'm having problems with it: FS2 engine.
You see FS2 engine has a problem with showing too much trails at once, that's causing the beam disappearing when too many nials are shooting at once. I'm trying to do something about it, but i'm no sure if it will work. Of course i can always try a different approach, such as making it shoot "shots" instead of a "stream", we'll see.....


Posted by pera on 10-27-2001 03:15 PM:

Ok, bug of the decade:

I decided to start over from scratch, and took back the original gun, only one problem, the weapon won't change! I have the completely original tables, but the gun still looks like and works like the one that disappears.

Freaky...


Posted by White-SF on 10-27-2001 03:24 PM:

Huh? Well I tried to change the table and got EA Lightning Bolts as a weapon... That is strange, too! But yours is indeed

THE BUG OF THE DECADE!

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Posted by Triggy on 10-27-2001 03:31 PM:

Well the team did say that they had had problems with changing it so it looked right and that there were a few bugs inherant in the system. I guess the solution is to just stick to trial and error.

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Posted by pera on 10-27-2001 03:48 PM:

Ok, everything ready for the first official release

Now the beam works pretty well. I couldn't get it to disappear even in the "Battle of the line part 1". It looks IMHO better than the TBP original, and is relatively well balanced(ie. all original TBP missions are playable with it).

I'm now sending it to The One and White-Sf, because they promised to upload it. If someone else wants to host, post your email here.

If/When you have finished uploading the files, post a link here.


Posted by Triggy on 10-27-2001 04:04 PM:

Can't wait.

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When the final reckoning comes only the damned will be there to see it.


Posted by pera on 10-27-2001 04:35 PM:

Triggy, You can never be sure about the hosts, so if you REALLY want it, give me your email.


Posted by Triggy on 10-27-2001 04:40 PM:

tristan.lomas@seh.ox.ac.uk

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