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cutscenes?
I was just wondering if this is going to have any cutscenes.
there even keeping me in the dark 
and speaking of Dark, looking at some of the renderings it looks like you haven't goten the thruster glowthing figured out yet (not much of a problem for still renderings but if you wanted to make an animation it makes a world of diference), if you want I can give you a cob with my latest in material techniques.
and yes that paragraph was on topic 
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I was here then I wasn't, now I'm dead
Um, we haven't planned any and I doubt that it will include them for the following reasons:
- It takes hundreds, if not thousands, of man hours to make a quality cutscene. These are man hours that we just don't have.
= Cutscenes are huge, especially when they're in Interplay's MVE format. Many people here still use modems and not many are going to want to download that.
- Would you rather have 30+ kickass and well polished missions and no cutscene than 30+ crappy missions and a crappy cutscene? I know I would. 
Of course, I'm just speaking for myself. We have discussed anything yet. That might change. 
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Dynamo
[url="http://www.volitionwatch.com"]Volition Watch[/url]
Campaign Watch Leader and Head Hippy
That´s right, but have you thought of some small command briefing animations?
I was just wondering, Kazan is haveing me make one for him.
brefing animations are also labor intinsive and take a large amount of space.
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I was here then I wasn't, now I'm dead
We might see some of those...
As a hella l33t member of the UD Webmentor Team, I get freebie copies of Flash 5 and Photoshop 6. Yay for me!
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Dynamo
[url="http://www.volitionwatch.com"]Volition Watch[/url]
Campaign Watch Leader and Head Hippy
quote:
Originally posted by Ghost of Bobboau:
and speaking of Dark, looking at some of the renderings it looks like you haven't goten the thruster glowthing figured out yet

Now that you said that, I will be directory crawling when I get home.
so, have you gotten light maps
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I was here then I wasn't, now I'm dead
I'm going to do some basic non-animated CB stills (think 1 frame of animation
) to illustrate things here and there. Perhaps I could try animation if I could get a easy to use program and it'd let me spline stuff together NICELY 
quote:
Originally posted by Ghost of Bobboau:
so, have you gotten light maps

maps for lights, not just makeing textures with an ambiant glow. a map that sets places to glow on the texturemap. I made a negitive of were all the lights or glowing bits would be, then applyed layered reflectance to the model. then make the base reflectance metal or something without much glow to it. and make the second translucency and a map of the lightmap.
that made no sence did it
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I was here then I wasn't, now I'm dead
No it didn't, thus is why I got it 
Nice job on the Models Dark, Which Modeling program are you using? and are you using you own maps or Vs? Again nice work.
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Model Madness
Bobboau: You mean using Alpha channels in a texture map to define particular areas that will stay fully bright or have a more reflective quality for cockpits? Yeah I've been using that in renders for ages....didn't you notice? 
PSYCHOMANIAC: I do all my 3d work in Truespace 4.2, the models are all set up to use textures already in FS2, apart from a little blue one for the Golgotha.
Yeah...Dark did an especially amazing job texturing the Golgotha using almost all FS textures. This cuts down on the download size by a fairly large margin and it keeps things consistant.
quote:
Originally posted by Dynamo:
Um, we haven't planned any and I doubt that it will include them for the following reasons:
- It takes hundreds, if not thousands, of man hours to make a quality cutscene. These are man hours that we just don't have.
= Cutscenes are huge, especially when they're in Interplay's MVE format. Many people here still use modems and not many are going to want to download that.
- Would you rather have 30+ kickass and well polished missions and no cutscene than 30+ crappy missions and a crappy cutscene? I know I would.
Of course, I'm just speaking for myself. We have discussed anything yet. That might change.

quote:
Originally posted by Ghost of Bobboau:
I was just wondering, Kazan is haveing me make one for him.
brefing animations are also labor intinsive and take a large amount of space.
quote:
Originally posted by Dynamo:
We might see some of those...
As a hella l33t member of the UD Webmentor Team, I get freebie copies of Flash 5 and Photoshop 6. Yay for me!
quote:
Originally posted by Dark:
PSYCHOMANIAC: I do all my 3d work in Truespace 4.2, the models are all set up to use textures already in FS2, apart from a little blue one for the Golgotha.
PSYCHO
quote:
Originally posted by IceFire:
Yeah...Dark did an especially amazing job texturing the Golgotha using almost all FS textures. This cuts down on the download size by a fairly large margin...

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