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-- Respectfully complaining... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5080)
Respectfully complaining...
I am becoming incresingly mad ewery day (and angry too
).
I really do not like the 42mm plasma (used in Zephyr). The suond is weird and it is capable of doing as much damage as a teenager at saturday morning.
I don't remember what did the raider weapons look like in season 1. But in Thirdspace they were kind of orange and the sound was intersting
And the fire rate was lot better. I think all weapons in this mod are underpowered (perhaps not minbari) but I understand it's balance you were going after. However, that 42mm is just ridiculous.
I can't think of anything else to complain about right now.
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
Well as far as Season 1 goes, the Raider gun is a near spot on perfect. The sound is correct and the damage is about right too. In Thirdspace they had upgraded weaponry and Raider ships will be able to use those weapons in Release 2. And in Release 3, Narn weapons will also be available to them.
The 40mm is not underpowered by any means and most of the rest of the guns are quite adept. You just haven't seen them against targets they can do the most damage too.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by IceFire
The 40mm is not underpowered by any means and most of the rest of the guns are quite adept. You just haven't seen them against targets they can do the most damage too.
Also the raider weapons have the worst shot grouping I've seen. It's very hard to get both bolts to hit a moving target, such as a starfury. That makes them much more inefective. Mind you this is not a gripe, I'm just offering another reason why raider guns are somewhat innefective.
Then again the Zephyr is an obsolete fighter and I think the team did a good job of modeling that.
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Please don't hold our president against us-it's not like we voted for him.
But if you think it other way around, you are more likely to have at least on bolt hit your target. In addition, Starfurys are suprisingly hard to hit. Damn that thing can move! 
Good point. I've found that the closer the guns are to the cockpit the more accurate they are, with the 'fury, you're litteraly sitting on top of two fairly powerful pulse cannons. (for a fighter) And tow shots is always better than one. Also, staying behind a 'fury is no easy task-unless you're in a Nial. 
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Please don't hold our president against us-it's not like we voted for him.
Hey! I came up with something else to complain about! 
(well not really complain, but still...)
I think that I remember that the athmospheric (sp?) shuttle does not use those big engines when it's flying in space.
In space it uses two smaller engines, one on each side of the vessel by the big engines. I just watched ACtA and I saw them in there (they weren't on, but those holes were in there), then I rememberd that I saw them in use earlier in the series. Season 1 or 2, or something. But I faintly remember that they were in there.
Does anyone know what I'm talkin about, 'cos I'm not sure about this and I would like a confirmation that they indeed are there...
I wonder what I come up next... 
Believe me, when you get ahold of the second varient of the Raider gun, the Zephyr will be more dangerous.
40mm's are VERY dangerous against other Aurora and Thunderbolt StarFury's as well as being quite nasty against Frazi's, SkySerpents, and Sentr's.
Like I said, so far, all you've really shot at were Nials and Zephyrs. Zephyr's go down pretty quickly.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
You said that most guns in the mod are under powered. That is quite deliberate to retain some semblance of dogfighting, not simply having massed long-range fighter fire decimate their opponents before they are even in range. Also, the missions last longer and are fun!
However, for multiplayer deathmatch I have a modded ships.tbl doubling all speeds and manouevrabilities for fighters and reducing hit points to 15%. This means that even if both fighter bolts hit even a Nial is destroyed but if one hits then just over 50% damage is taken. This is great for multiple respawning deathmatches 
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When the final reckoning comes only the damned will be there to see it.
Triggy understands the method to my madness!
Sounds about right for multiplayer yeah. Especially since lag makes proper aiming near impossible.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Did you guys read my posts? That's just exactly what I was saying! They are under powered when compared to the show. And yes, it is better that they are under powered in TBP because the reasons already mentioned. I simply brought this up because I was unhappy about the 42mm plasma cannon, as the only scene where raiders were fighting, and which I clearly remember, was in Thirdspace. And there the guns were totally different.
But, thanks to Ice, I now know that those raider guns really were like that earlier in the show. So I'm not unhappy anymore, and I'm waiting for the next release. So that is that.
Now if I may gat back to that athmosphere (that is correctly spelled) shuttle, or Kestrel. Does anyone remember those other engines?
To me it makes sense to use different, smaller, engines in space. And bigger, different type of engines when in athmosphere. In TBP, Kestrel uses those athmosphere thrusters when in space.
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
A spacecraft MUST have multiple small thrusters, otherwise it would be near impossible to turn or stop.
The reason why starfury is so maneuverable(in the show) is that it has many small thrusters pointing at almost all directions, so it can turn and decelerate at almost the same speed that it accelerates.
Hope you understood something 
You think I'm a total idiot?
Read all my posts in this topic again (and again to make sure) and lets hope YOU understood something!
fin wars! 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
The only scene with a Kestrel I can really remember is from Endgame, where the shuttles are taking off from Mars to the fleet. Then they used the Main engines to take off, and once they reached orbit the main engines went off and they seemed to coast. I have noticed this with a lot of EA ships. Main engines seem to be only used to orient the ships and get up to speed, then they coast on inertia. That fits with the newtonian aspect of the show. Unfortunatly it is impossible to model in FS2.
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Please don't hold our president against us-it's not like we voted for him.
Newtonian aspect fits in to this. Why use big, possibly more power hungry engines when smaller ones are enought. And were they ion engines those ships were using? Wasn't it ion engine that didn't function too well in athmosphere...?
I think it was in tha episode where they went down to the planet whateverthenamewas (the great machine, Draal, Zathras x 10, etc...). I am absolutley NOT sure about that, but I remember seeing it use two smaller engines, not those three big ones.
Does it really matter? Im sorry if the fact that the ship uses the big engines to move degrades your gameplay but i think the team has more important issues to deal with.
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See the Shivan Kill the Shivan
Voices in the Wilderness...thats the first time we see the Kestrel. Three engines like every other time.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
'Cz little engines use up fuel too! In space there is no air resistance to slow you down. You can coast for quite a ways with no engines. Hell one slingshot around a big gravity well got Voyager out of the system-for all we know it's still goin'. The point is-once you're pointed where you want to go, and up to speed, you don't need to expend ANY fuel, from ANY engines, big, small, or otherwise.
To avoid repaeting myself further, this is my last post on this thread. (I can just see all of you saying "GOOD")
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Please don't hold our president against us-it's not like we voted for him.
To the engine issue:
Don't you think that EA capital ships have quite strange engine placement? I mean they have these huge engines behind them, and really small almost invisible navigation thrusters in front and around the ship. Makes them decelerate pretty slowly.
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