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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- High polycount models (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8572)
High polycount models
Just to clue everyone who is not following the SCP they are getting close to completing the merge of Direct X 8. This will aloow a great deal of new features graphics wise in freespace 2 such as high polycounts and maybe a Vorlon planet killer. And as mentioned before fully funtional vorlon cookies what ever the heck they are.
i want vorlon milk too
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i want vorlon milk too
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DX8 alone won't allow anything. The game actually runs little slower with DX8. But DX8 is the base for new features, such as Hardware Transformations and Lightning.
The limitations of Vorlon planetkiller are subobjects if I remember correctly, and that is not depending on DX.
Bleh, I can hear IP running this way to correct me with a hammer.
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DX8 alone won't allow anything. The game actually runs little slower with DX8. But DX8 is the base for new features, such as Hardware Transformations and Lightning.
The limitations of Vorlon planetkiller are subobjects if I remember correctly, and that is not depending on DX.
Bleh, I can hear IP running this way to correct me with a hammer.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
oh really? hmm and sub objects are difficult to stably increase the limits ofright? same with the subsystems?
DX8 does not equal instant improvement...I'd still rather us focus on creating models with virtually the same requirements that we have no and instead focusing the extra FPS gained on special effects. I think our ships look quite good, even low poly. Bump mapping and faster frame rates would be worth it.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
DX8 does not equal instant improvement...I'd still rather us focus on creating models with virtually the same requirements that we have no and instead focusing the extra FPS gained on special effects. I think our ships look quite good, even low poly. Bump mapping and faster frame rates would be worth it.
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why don't you just make a brand new game while you're at it. lol
why don't you just make a brand new game while you're at it. lol
technically they are. 
quote:
Originally posted by IceFire
Bump mapping and faster frame rates would be worth it.
definitely a must. 
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quote:
Originally posted by IceFire
Bump mapping and faster frame rates would be worth it.
definitely a must. 
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
quote:
Originally posted by Xaphod_x
*SPECULAR* highlightsdefinitely a must.
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- The Babylon Project Team
quote:
Originally posted by Xaphod_x
*SPECULAR* highlightsdefinitely a must.
![]()

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by Xaphod_x
*SPECULAR* highlightsdefinitely a must.
![]()
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quote:
Originally posted by Xaphod_x
*SPECULAR* highlightsdefinitely a must.
![]()
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
you don't know??
it's SO simple edwin.. basically
I = Ia ka + Ii (kd(L . N) + ks(R . V) ^n)
Clear?
I'm referring to glossy shiny highlights on sides of ships, Edwin.
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Forgive my stupidity.
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you don't know??
it's SO simple edwin.. basically
I = Ia ka + Ii (kd(L . N) + ks(R . V) ^n)
Clear?
I'm referring to glossy shiny highlights on sides of ships, Edwin.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
cool
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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