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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Another masterpeice of a mission by me (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4436)
Another masterpeice of a mission by me
my 2nd mission ever, and it shows, play it on the hardest difficulty, it's not a hard mission.
http://home.att.net/~ayer/bolts.fs2
You should probably send it to terrasquadron, not here.
But anyway, the mission isn't so bad, Though a little oversimple. You can easily make a much more complicated mission with a real plot in a few hours.
Edit: I'm a Murdock! Woohoo!
so u r murdok so ****ing what 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
I played it... man you forgot the music!! its important.
And... will those raiders stop coming, the mission is everlasting!!!
Ahhh....wave shooters! Wave shooters = bad!
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Need some help?
Possible Tip for all aspiring B5 mission makers:
You may want to give regular FreeSpace 2 missions a shot first. Then, once you think you've got the hang of it there, graduate to the B5 MOD. Trust me, it helps to get the regular issues down first. FRED2 mechanics are just half the battle; a good story, plot, and BALANCE, BALANCE, BALANCE is the other half.
I'm just making missions for me and posting them here for those that want them, i don't care where they should go, or if they suck. And i never downloaded the music addon, and i hate music in space sims anyway, it totally kills the atmosphere of being in a cockpit. As i make them i'll post them in this forum.
Apart from when your side is supposed to lose bad.
Lol.
That was for the post before the one before my last post.
I'll be quiet now, before I'm told to. Lol.
quote:
Originally posted by Hudzy
Apart from when your side is supposed to lose bad.
Lol.
This is why I'm kinda wanting to know how the TBP team wants their missions made and what they're looking for. Things like how canon do they want the missions, how balanced/playable should they be, etc. would be useful.
Yeah, that's one of the big problems with creating missions; the outcomes and player invlovement. I usually get to that stage in making missions and then give up because it's not balanced, or the outcomes are not what I want.
Re: Another masterpeice of a mission by me
quote:
Originally posted by LAM3O
my 2nd mission ever, and it shows, play it on the hardest difficulty, it's not a hard mission.
http://home.att.net/~ayer/bolts.fs2
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
of course i don't now what you mean, it's the 2nd time i've ever used fred2.
The second time you used FRED and you're already releasing a mission!?. I've used FRED since FS2 came out, but I've never released anything, until quite recently.
I wish people here would post their experiments, i'd love to play any mission, the mod is that good.
My first ever mission made with Fred is posted (Breakthrough) but with time and patience to study other people's use of events and to try combinations of events/orders, etc. then it isn't hard to come up with almost exactly what you want. I'm playing around with getting ramming to work right now for a new mission.
__________________
When the final reckoning comes only the damned will be there to see it.
quote:
Originally posted by Triggy
My first ever mission made with Fred is posted (Breakthrough) but with time and patience to study other people's use of events and to try combinations of events/orders, etc. then it isn't hard to come up with almost exactly what you want. I'm playing around with getting ramming to work right now for a new mission.
quote:
Originally posted by LAM3O
I wish people here would post their experiments, i'd love to play any mission, the mod is that good.
but its possible to inflict moderate damage to the minbari fleet, however for that objective youll need to choose the right moment to do things. The mission is all about timing. If you take too long running away, EA fleet will be slaughtered if you choose the right moment and place to counter attact the minbari fleet you can do damage to the minbari fleet (wich is a primary objective) in the end of the mission all EA capital ships are destroyed but the minbari wont have had such a good time either. Also youll have to be carefull issuing orders to your wingmen or else theill pulverize each other with their own Venom missiles. I had one time where a cloud made up of Starfuries formations gets vapourized when enemy fighters fly through the formation. Of the 32 fighters only 4 survived!!!!
this hapened in just 2 seconds and my poor T-bird 1200 slowed down due to the number of explosions!!!
quote:
Originally posted by haderak
hoho wait untill my version of the battle of the line is ready. Its a massacre!!! but its possible to inflict moderate damage to the minbari fleet, however for that objective youll need to choose the right moment to do things. The mission is all about timing. If you take too long running away, EA fleet will be slaughtered if you choose the right moment and place to counter attact the minbari fleet you can do damage to the minbari fleet (wich is a primary objective) in the end of the mission all EA capital ships are destroyed but the minbari wont have had such a good time either. Also youll have to be carefull issuing orders to your wingmen or else theill pulverize each other with their own Venom missiles. I had one time where a cloud made up of Starfuries formations gets vapourized when enemy fighters fly through the formation. Of the 32 fighters only 4 survived!!!!![]()
this hapened in just 2 seconds and my poor T-bird 1200 slowed down due to the number of explosions!!!
I'm thinkin in adding a 2nd mission in wich the minbari fleet retreats but not before it launches a cripling attack on the last remaining EA fleets.
just for you to know I've been using FRED since FS1 and still didn make a realy profecionaly looking mission: I hpe this one will do so.![]()
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