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-- POF editor: Aurora (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8238)


Posted by Bobboau on 02-05-2003 10:42 AM:

POF editor: Aurora

seeing as this wasn't getting enough atention in the FS modding section, and I want to keep the HLP peeple who are aware of this up to date with my progress, I am posting here too,

remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url] open source
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just release Aurora[/url] much smaller DL size

I have just implemented preleminary suport for insignias, there is currently no editing capabilities for them but I will likely use something similar to my decal code to help in the creation of insignias.

all other data chuncks are fully suported,
this is not a converter but rather a fully featured editor that has more functionality than any other POF editor or viewer in exsistance, and it looks better too

if you encounter any bugs tell me on one of the forums, in this or a similar topic would be ideal.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-05-2003 10:42 AM:

POF editor: Aurora

seeing as this wasn't getting enough atention in the FS modding section, and I want to keep the HLP peeple who are aware of this up to date with my progress, I am posting here too,

remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url] open source
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just release Aurora[/url] much smaller DL size

I have just implemented preleminary suport for insignias, there is currently no editing capabilities for them but I will likely use something similar to my decal code to help in the creation of insignias.

all other data chuncks are fully suported,
this is not a converter but rather a fully featured editor that has more functionality than any other POF editor or viewer in exsistance, and it looks better too

if you encounter any bugs tell me on one of the forums, in this or a similar topic would be ideal.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Stunaep on 02-05-2003 07:36 PM:

Does it load other things than fighter01.pfo now?


Posted by Bobboau on 02-06-2003 02:53 AM:

it should

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Stunaep on 02-06-2003 02:36 PM:

where should the textures/models be then. I get an illegal error when I try to load a model.


Posted by Bobboau on 02-06-2003 03:03 PM:

textures should be in the same directory as the model, wich model are you trying to load,
and what is you're screen color resolution

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-06-2003 03:03 PM:

textures should be in the same directory as the model, wich model are you trying to load,
and what is you're screen color resolution

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Stunaep on 02-06-2003 03:42 PM:

I tried to load Cruiser1.pof, all textures were in the same folder, running resolution at 1024x768x32


Posted by Bobboau on 02-06-2003 04:53 PM:

try it in 16 bit desktop color depth, there is a bug that causes DX to fail on start up for 32 bit color,
I supose I should try and fix this now

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-06-2003 04:53 PM:

try it in 16 bit desktop color depth, there is a bug that causes DX to fail on start up for 32 bit color,
I supose I should try and fix this now

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-06-2003 05:11 PM:

WOW, I don't know about fixing the bug but I just raised the frame rate by a few orders of magnatude

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-06-2003 05:11 PM:

WOW, I don't know about fixing the bug but I just raised the frame rate by a few orders of magnatude

__________________
Bobboau, bringing you products that work ......... In theory


Posted by GalacticEmperor on 02-06-2003 07:51 PM:

How handy.

Do you think you could add an option whether I want the mouse Y-axis inverted or not? I'm used to Modelview...

__________________
Palpy uber alles!
-Woolie Wool

Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by GalacticEmperor on 02-06-2003 07:51 PM:

How handy.

Do you think you could add an option whether I want the mouse Y-axis inverted or not? I'm used to Modelview...

__________________
Do Vasudans have teeth?
-Petrarch

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by Stunaep on 02-06-2003 08:18 PM:

still the same. It only loads Fighter01.pof fine


Posted by Bobboau on 02-07-2003 12:09 AM:

well it should load a few other models fine, just checked that model, and indeed it crashes,
it's probly the oddly sized textures as that is were it seems to be crashing,
the odd thing is that the debug version responds fine, wich is going to make hunting just were it is crapping out hard

OK I've tracked it down to the resampleing algarithem over reading, I've almost got it fixed

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-07-2003 12:09 AM:

well it should load a few other models fine, just checked that model, and indeed it crashes,
it's probly the oddly sized textures as that is were it seems to be crashing,
the odd thing is that the debug version responds fine, wich is going to make hunting just were it is crapping out hard

OK I've tracked it down to the resampleing algarithem over reading, I've almost got it fixed

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-07-2003 01:49 AM:

HA! Nailed!
zip updated, it should now open them properly (though I still haven't fixed the 32 bit color depth bug)
you should note a major boost to the frame rate as I did fix improper DX initaliseation that I hadn't seen untill I just went through looking for the 32 bit bug.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-07-2003 01:49 AM:

HA! Nailed!
zip updated, it should now open them properly (though I still haven't fixed the 32 bit color depth bug)
you should note a major boost to the frame rate as I did fix improper DX initaliseation that I hadn't seen untill I just went through looking for the 32 bit bug.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-07-2003 02:31 AM:

OK I think I may have fixed the 32 bit bug

__________________
Bobboau, bringing you products that work ......... In theory


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