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More Weapon Woes.
I've been playing around with beams lately, but theres one TBL entry I don't understand:
"Zadd"
What does it do? I'd experiment to find out, but my computer blew itself up and is currently halfway across the country being repaired.
__________________
In Fine Solum Unum Potest Esse
More Weapon Woes.
I've been playing around with beams lately, but theres one TBL entry I don't understand:
"Zadd"
What does it do? I'd experiment to find out, but my computer blew itself up and is currently halfway across the country being repaired.
__________________
In Fine Solum Unum Potest Esse
Ooh, I asked about this a while ago on HLP. Let me see if I can find it...
Found it. "It's exactly what it sounds like-- "Z Add". It adds a depth displacement to layers of the beam to help FS2 knows which layers are supposed to be rendered in front of each other."
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Galemp, you should be shoved into the intake of a Boeing 777.
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Ooh, I asked about this a while ago on HLP. Let me see if I can find it...
Found it. "It's exactly what it sounds like-- "Z Add". It adds a depth displacement to layers of the beam to help FS2 knows which layers are supposed to be rendered in front of each other."
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[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
I think he would like that in English 
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Well...I do, anyways.
*isn't too technical with stuff like that*
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*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
Well...I do, anyways.
*isn't too technical with stuff like that*
__________________
*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.
Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.
A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.
__________________
In Fine Solum Unum Potest Esse
Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.
Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.
A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.
__________________
In Fine Solum Unum Potest Esse
Gives the beams a fake roundness, basically. 3-D effect.
'Z' is the dimension in/out of the screen, if that helps.
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
Gives the beams a fake roundness, basically. 3-D effect.
'Z' is the dimension in/out of the screen, if that helps.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
SSSooooo...in english it means that if you have Beam1.pcx through Beam3.pcx and Beam1.pcx has a size of 40 and Beam3.pcx has a size of 15 you definately want the Beam3.pcx to be further forward so Beam3.pcx should have a Zadd of something higher than Beam1.pcx.
Ok...so that wasn't so clear.
Beam1.pcx
Width: 40
Zadd: 1
Beam2.pcx
Width: 25
Zadd: 2
Beam3.pcx
Width: 15
Zadd: 3
So Beam 3 will appear ontop of 2 and 1. This is just a layering effect...like Shrike said, to give it an element of being 3D.
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- The Babylon Project Team
SSSooooo...in english it means that if you have Beam1.pcx through Beam3.pcx and Beam1.pcx has a size of 40 and Beam3.pcx has a size of 15 you definately want the Beam3.pcx to be further forward so Beam3.pcx should have a Zadd of something higher than Beam1.pcx.
Ok...so that wasn't so clear.
Beam1.pcx
Width: 40
Zadd: 1
Beam2.pcx
Width: 25
Zadd: 2
Beam3.pcx
Width: 15
Zadd: 3
So Beam 3 will appear ontop of 2 and 1. This is just a layering effect...like Shrike said, to give it an element of being 3D.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
yes but Zadd is suposed to only go from 0.0 to 1.0, though nothing bad would happen, but if you when to 8 or so you'd probly start getting errors
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Bobboau, bringing you products that work ......... In theory
yes but Zadd is suposed to only go from 0.0 to 1.0, though nothing bad would happen, but if you when to 8 or so you'd probly start getting errors
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Bobboau, bringing you products that work ......... In theory
Really? 0.0 to 1.0? I thought a whole bunch of V tables had values well over that.....I must check that.
__________________
- The Babylon Project Team
Really? 0.0 to 1.0? I thought a whole bunch of V tables had values well over that.....I must check that.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by Deathstorm
Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.
Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.
A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by Deathstorm
Actually, I thought he explained it just fine. Basically what I think GalacticEmperor was saying is the Zadd specifies the distance that the section appears in front of the previous one.
Example: If I understand correctly it works like this: Section 2 has a Zadd value of 1. This means it will appear 1 meter further forward than the point that section 1 appears.
A slightly different question now. Does anyone know where I can download the complete GTB Surt package (with railgun). So far, I've never found a .pof for the surt, and I might have lost all my mods.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Is that the compete file or just the Surt itself?
BTW, I love that pirate fighter you just released!
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In Fine Solum Unum Potest Esse
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