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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- EAS B5 progress (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2201)


Posted by IPAndrews on 04-07-2001 01:25 PM:

EAS B5 progress

No screenshots yet. Expect some soon.

As everyone knows I already have a 100% complete Babylon 5 model so this final stage consists only of touching up the geometry and texturing.

Here is the news:

- I have changed to 32 face cylinders. The 24 face cylinders used in the screen shots looked too square up close. This has resulted in a poly count increase but was necessary. 32 is the bear minimum number of faces which makes looks passable.

- The rotating part of the station (including fly-in docking bay) is now fully converted and textured. It looks awesome.

- I spent 6 hours yesterday working on my model's forward superstructure. IMHO this part was the only part which was far better on Wingnut's model. Mine is now on par with Wingnut's and Dean Scott's. Wingnut is a great modeller. It's only when you get down to the details that you appreciate just how great.

- Work is progressing on the remainder of the superstructure, texturing as I go. The end is still 1-2 weeks off depending on free time but the in sight.

- The final model will probably be closer to 2.5K polygons. But with graphics cards increasing in speed all the time this shouldn't be a problem. In the mean time people can knock the detail level down on missions involving the station. It's a small price to play for having an accurate and poly efficient representation of "tne place to be".

[This message has been edited by IPAndrews (edited 04-07-2001).]


Posted by IceFire on 04-07-2001 03:32 PM:

Also with LOD's, we can probably make LOD1 only a small decrease in looks over LOD0. Like the 24 faces thing perhaps. We can tweak it to run quite nicely I hope.

But I think for such a *icon* of a model as B5, its worth it to go to the maximum poly numbers.

BWO's Golgotha is 2100 polys roughly and it runs without problems on my old computer (PII 233) so im not too worried. If anything, its fill rates that are going to slow you down.


Posted by CptWhite on 04-07-2001 03:41 PM:

I just cant wait to see it fully finsihed, tbl setup and everything....rotating in space...by backgrounds setup behind it....its gonna look seriously awesome.....i made a slightly better epsilon nebula too...just slightly bigger - so close up is better

btw ice..i got a way round the PSP7 thing...i just alter my date back when i use it...and correct it when im done....so i'll be ok....also SKullar has a ful proof method of fixing the trial time to zero...so i can do that too if i wish...


Posted by Kazan on 04-07-2001 04:20 PM:

sounds awesome

------------------
FreeSpace 2: The Babylon Project Effects Nerd and programmer


Posted by Prophet on 04-07-2001 04:26 PM:

I'm not going to sleep for days when I get my hands on the demo

------------------
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now."


Posted by Mr. Fury on 04-07-2001 06:28 PM:

Oh this is absolutely great news!
B5...ahhhhh

I can't sleep after I can finally play the MOD.


Posted by KillMeNow on 04-07-2001 09:04 PM:

will that work for other programs too? like truespace?????


Posted by LAMBO on 04-07-2001 10:51 PM:

There are cracks available for every piece of software, search here:
[url="http://astalavista.box.sk/"]http://astalavista.box.sk/[/url]


Posted by Snipes on 04-07-2001 11:28 PM:

No! Don't put cracks on the VWBB, or the topics get owned!


Posted by IPAndrews on 04-07-2001 11:52 PM:

quote:
Originally posted by IceFire:
Also with LOD's, we can probably make LOD1 only a small decrease in looks over LOD0.


I think so. 24 faces looks fine from even a small distance away. It's just when you get right on top of the thing that it looks bad.


Posted by A2597 on 04-08-2001 03:21 AM:

Sheesh...
This sounds AWSOME!!!
about PSP...
Run/Regedit is MUCh faster...and look for seconds/days used.

------------------
My signiture exist in many shapes and sizes at many different forums. this is not one of them.


Posted by Sigma957 on 04-08-2001 04:07 AM:

I'm drooling like Homer Simpson wanting a beer
Don't care about poly count if it looks that fantastic


Posted by Snipes on 04-08-2001 05:18 AM:

quote:
Originally posted by CptWhite:
i got a way round the PSP7 thing...i just alter my date back when i use it...and correct it when im done....so i'll be ok....also SKullar has a ful proof method of fixing the trial time to zero...so i can do that too if i wish...


What's skullar's way?

I want to use it... but eval time ran out


Posted by Skullar on 04-08-2001 05:53 AM:

OK , folks , here is the method.
It is nothing special , I wonder why you don't know it .

1. goto DOS prompt
2. type in : REGEDIT
3. goto HKEY_CURRENT_USER
4. and to SOFTWARE
5. Delete the JASC entry
6. Then you can uninstall PSP7
7. Shut down system
8. boot up again
9. install PSP7
10. You will see your evaluation period is at its first day again.


Posted by Ghost of Bobboau on 04-09-2001 12:49 AM:

have you tryed making the section out of triangles

I don't mean like

__________
|\........|\........|
|..\......|..\......|
|....\....|....\....|
|......\..|......\..|
|____\|____\|

I mean like
_________
\......../\..
..\..../....\
__\/____\

not sure how it will look for a cylindrical section but it should be fine if you smooth shade it, and it reduces the polycount while smoothing it out.

------------------
I was here then I wasn't, now I'm dead

[This message has been edited by Ghost of Bobboau (edited 04-08-2001).]

[This message has been edited by Ghost of Bobboau (edited 04-08-2001).]

[This message has been edited by Ghost of Bobboau (edited 04-08-2001).]


Posted by IPAndrews on 04-09-2001 10:34 AM:

quote:
Originally posted by Ghost of Bobboau:
have you tryed making the section out of triangles
_________
\......../\..
..\..../....\
__\/____\



I've considered it and will certainly be giving it a try at a later time. I've found this technique pretty hit and miss in the past. Works great for spheres (obviously) but not always for cylinders.


Posted by IceFire on 04-09-2001 11:53 PM:

Oh I see...interesting concept


Posted by whitestar55 on 04-09-2001 11:58 PM:

wow

[url="http://www.howardstern.com"]http://www.howardstern.com[/url]


wow

------------------
Whitestar55 out..........


Posted by Snipes on 04-10-2001 12:25 AM:

um...


Posted by IceFire on 04-10-2001 02:58 AM:

Yes


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