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-- Mission Available for download (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9800)


Posted by madaboutgames on 05-07-2004 12:43 AM:

Mission Available for download

Last man standing mission is now finished and available for download.

[URL=http://b5.madaboutgames.com/Lastmanstanding.zip]Download here[/URL]

[URL=http://b5.madaboutgames.com/46052.html]Go to site for more info[/URL]

Details - Last man standing.

This is a mission that is not related to any episode. It is part of the storyline in the Agamemnon posting in B5 Heat Em Up Campaign.



During campaign, in the first missions, you are based at the Io transfer Point. If during one of these missions the Io Station is destroyed and you survive, then you get posted to the EA Agamemnon. In this particular mission : Last Man Standing

Background - Trennor System

The Trennor system asteroid base was built by the EA in 2251. It was a deep range look out post with a colony based on the nearby planet Dros. In 2256 the Asteroid base was handed over to the Brakiri due to its expensive maintenance costs and long travelling times, it was decided that the colony (mixed races over time) and the Base should be left in the custody of the Neighbouring Brakiri. Over the last year many races inc. Narn, Centauri, Drazi, Brakiri and a few others have taken the base for themselves. It is in Neutral Territory but other races consider this sector as a strategic location for a deep range look out post.




The base has just been heavily attacked and has been evacuated. The Drazi is the current race in control of the Asteroid Base. The EA has decided to retake this EA Built station to Stabilise the area, and protect the human residents and other races on the colony. As you are attached to the Agamemnon, You have been tasked to enter the area, clear any hostiles and retake the base while no other races are around and the base is empty.





Enjoy


Posted by whitelight on 05-07-2004 03:01 AM:

Rats, 404 file not found error

I may have tried before the link was complete, not sure though.

(edit) I`ll check back later


Posted by madaboutgames on 05-07-2004 09:23 AM:

Sorry my mistake - Sorted now


Posted by madaboutgames on 05-07-2004 04:41 PM:

Mission has been updated - 7/5/04 - 17:10

Ani files are now in use - just re-download mission

Don`t forget to check out the new Babylon 5 Heat Em Up web site. http://www.b5heatemup.co.uk


Posted by G.I jim0 on 05-07-2004 10:26 PM:

I keep getting CRC Failure in various files. I've tried downloading it three times and every time it's been a different file.

__________________
YEAAHHHHH! I'M GONNA BE SICK!!!

GIR! GIR! Unleash the monkey...

Why is his head so big? WHY IS HIS HEAD SO BIG?

- Invader Zim and Gir

I farm cows MAAAAHHHHHHOOOOOOO!!!!


Posted by whitelight on 05-08-2004 12:27 PM:

CRC error ?? I`m using windows 98SE
I haven`t had any such problems, are you using FS2Open or the standard FS2.. (requires FS2Open).

G.I Jim0, try downloading it now, the zip is fixed.

(edit) you`ll also need Den5`s shippack 1 for the mission to work properly. Hope this helps.


Posted by madaboutgames on 05-08-2004 12:48 PM:

New file online, fixed a few problems. Just testing it now (final) Should be fine now.

http://www.b5heatemup.co.uk/lastmanstanding.zip

Trouble with mission? --

Make sure you have latest FS2_open_r (3.5.5)
Make sure you have installed Dens ship pack
Make sure all files are extracted to their relevant folders within your fs2/data/ folder.


Posted by Ghost Rider on 05-08-2004 07:27 PM:

Hi Mad, thanks for all the cool missions and the campaign you've made. I have a question for you, I have a problem with this:

quote:
Make sure you have latest FS2_open_r (3.5.5)


Is that Open thing necessary or can I play it with TBP installed into the actual FS2 cd game? Everything I see now is always listed for that FS Open so I was wondering if it would work with the original purchased game. Thanks a lot.

__________________
One last stand to hold the line against the night...EA President


Posted by whitelight on 05-08-2004 10:11 PM:

It will require latest FS2Open..
The main reasons are glowmaps and shinemaps..
For instance, the BI Avioki uses glowmaps, this ship won`t render in standard FS2 without crashing. To get FS2Open to funtion properly you will need the latest launcher that is availble at the sorce code forums, I won`t put up a link, because it wouldn`t work in my case


Posted by G.I jim0 on 05-08-2004 11:01 PM:

Downloading again now. The file size seems about right now, when I downloaded it yesterday it was only like 240kb...

Whitelight, a CRC error is an error in a file when you try to extract it from a zip file. Not a FSII error. Yes, I do have the ship pack, VORLONS ROCK! And the latest Open build.

Thanks anyway.

__________________
YEAAHHHHH! I'M GONNA BE SICK!!!

GIR! GIR! Unleash the monkey...

Why is his head so big? WHY IS HIS HEAD SO BIG?

- Invader Zim and Gir

I farm cows MAAAAHHHHHHOOOOOOO!!!!


Posted by G.I jim0 on 05-09-2004 12:47 AM:

So. Very. Hard. Every where you look there's a capship or something shooting at you.

But, it still rocks. The Aggy died when those Centauri showed up after it was pummelled by those two Sunhawks.

__________________
YEAAHHHHH! I'M GONNA BE SICK!!!

GIR! GIR! Unleash the monkey...

Why is his head so big? WHY IS HIS HEAD SO BIG?

- Invader Zim and Gir

I farm cows MAAAAHHHHHHOOOOOOO!!!!


Posted by Ghost Rider on 05-09-2004 02:02 AM:

quote:
Originally posted by whitelight
It will require latest FS2Open..
The main reasons are glowmaps and shinemaps..
For instance, the BI Avioki uses glowmaps, this ship won`t render in standard FS2 without crashing. To get FS2Open to funtion properly you will need the latest launcher that is availble at the sorce code forums, I won`t put up a link, because it wouldn`t work in my case



Well that is a big shame to hear, thanks for the info whitelight.

__________________
One last stand to hold the line against the night...EA President


Posted by whitelight on 05-09-2004 05:39 AM:

Um, I didn`t mean to discorage you Ghost Rider...

There are ships that will work in DTP`s third beta release it is near standard except though The BI Avioki has intersecting pollies or something, so far that is the only ship that won`t work that i`ve found.. The shadow and vorlon ships work for me in DTP`s version, as do the sky serpent, skyhawk and whitestar..

Hmm, maybe I should give standard FS2 a go and see which ships will work. I think I will


Posted by whitelight on 05-09-2004 06:04 AM:

Ok gave standard fred2 a go and the following ships will work without intercepting pollies. ISA Whitestar (c) Shadow Battlecrab (a) and (c) Shadow spitfire VE Fighter (b)

Ships that won`t work are as follows ISA Whitestar, not to be confused with the ISA Whitestar (c) Shadow Scout, BI Avioki, VE Cruiser (a) and the VE Star Dreadnaught..

Any not listed in the shippack 1 I have removed from the ships table
Hope this helps to clear the air some what


Posted by Ghost Rider on 05-09-2004 06:15 AM:

I appreciate you ran those ships to see which work and which don't. Nevertheless, I won't be able to play any of the missions that require FS_Open (such as this one) but at least I hope R2 and the upcoming patch work with the standard cd game, as R1 did, thanks again for all the info.

__________________
One last stand to hold the line against the night...EA President


Posted by Slasher on 05-09-2004 08:30 AM:

I'm testing the R2 patch missions in both regular FS2 and FS2 Open. So far they've worked in both.


Posted by karajorma on 05-09-2004 09:39 AM:

quote:
Originally posted by Ghost Rider Nevertheless, I won't be able to play any of the missions that require FS_Open (such as this one) but at least I hope R2 and the upcoming patch work with the standard cd game, as R1 did, thanks again for all the info.


Why not Ghost? Is your machine too low spec to play FS2_open or is it just that you're having problems setting up FS2_open?

quote:
Originally posted by whitelight
It will require latest FS2Open..
The main reasons are glowmaps and shinemaps..
For instance, the BI Avioki uses glowmaps, this ship won`t render in standard FS2 without crashing.



Neither of those should prevent a ship from working in FS2 Retail. The game will just ignore the presence of either. Glowpoints might cause you a problem but IIRC even they are ignored.

As you state later the problem is the intersecting polys.

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]


Posted by madaboutgames on 05-09-2004 10:29 AM:

Glad your enjoying it, theres loads in this mission. Try taking your chances in the asteroid field!! lol


Ghost - I don`t think these missions will work with the retail version of fs2 open because they where made in the latest vervsion of fred, so when you try to load them in the retail version it would say - unable to load mission.


It would look mint with a cockpit view




Posted by Ghost Rider on 05-09-2004 10:07 PM:

quote:
Originally posted by karajorma
Why not Ghost? Is your machine too low spec to play FS2_open or is it just that you're having problems setting up FS2_open?


I don't think it's too low spec to run FS Open...thought I'm not exactly sure what specs it requires to run at the moment.

My comp specs are 2GHz Processor, 256MB RAM, Nvidia GeForce 2 AGP. I can run pretty new games in high settings so I don't think it should be a problem. On the other hand, I just prefer to play the retail version, that's all, and since I like to burn everything so I can reinstall it and play it again later, it's more simple to use the retail version with the TC than to go through the process of FS_Open. It's ok, no big deal.

And the screenies look fantastic Mad, great job!

__________________
One last stand to hold the line against the night...EA President


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