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-- a new POF editor for SCP (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8209)


Posted by Bobboau on 02-03-2003 12:25 AM:

a new POF editor for SCP

I have been working on a new POF editor to suport the SCP, it includes suport for glow points as well as every other normal data type (other than INSG, don't use it in things with insignias)
remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url]
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just relese Aurora[/url]
I figured you all would like to know, seeing as TBP as well as all mods have a lot to potentualy gain from the SCP.

remember it is still pre alpha, it does have bugs.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-03-2003 12:25 AM:

a new POF editor for SCP

I have been working on a new POF editor to suport the SCP, it includes suport for glow points as well as every other normal data type (other than INSG, don't use it in things with insignias)
remember this is pre-Alpha, don't use it on anything important to you
[url=http://freespace.volitionwatch.com/blackwater/aurora_and_sorce.zip]Aurora and source[/url]
[url=http://freespace.volitionwatch.com/blackwater/aurora.zip]just relese Aurora[/url]
I figured you all would like to know, seeing as TBP as well as all mods have a lot to potentualy gain from the SCP.

remember it is still pre alpha, it does have bugs.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Sigma957 on 02-03-2003 02:06 AM:

well done bobboau

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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
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[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by Bobboau on 02-04-2003 05:59 AM:

just made an update, all the render controles below the tabs work now

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Bobboau, bringing you products that work ......... In theory


Posted by Kazan on 02-05-2003 07:54 PM:

did you base this off the POF Constructor Suite code?

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Bobboau on 02-06-2003 03:10 AM:

some bits, it's mostly mine, but some of the chunck size calculations and the early Vstring class were based off PCS, I think i load the files in a similar manner as you did (filling a char buffer and mem-copying parts of it), but my renderer is DX based and the architexture of the program is totaly different (you have a nice hand drawen message pump I used a simple app wizard thingy as the base and pass a pointer to each page to directly edit the data in the currently loaded POF), but when ever I was haveing trouble with something I looked through the FS source and PCS to try and find a way to figure a way out, though I tryed to do it as much on my own as posable (if you look in the source you'll see lots of lazy things like staticly sized arrays) but I'm sure you'll find a few things that are similar,
PCS is still the greatest POF BSP genorator ever made, and i have no intention of atempting a converter any time soon.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-06-2003 03:10 AM:

some bits, it's mostly mine, but some of the chunck size calculations and the early Vstring class were based off PCS, I think i load the files in a similar manner as you did (filling a char buffer and mem-copying parts of it), but my renderer is DX based and the architexture of the program is totaly different (you have a nice hand drawen message pump I used a simple app wizard thingy as the base and pass a pointer to each page to directly edit the data in the currently loaded POF), but when ever I was haveing trouble with something I looked through the FS source and PCS to try and find a way to figure a way out, though I tryed to do it as much on my own as posable (if you look in the source you'll see lots of lazy things like staticly sized arrays) but I'm sure you'll find a few things that are similar,
PCS is still the greatest POF BSP genorator ever made, and i have no intention of atempting a converter any time soon.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-07-2003 02:33 AM:

I fixed a few bugs and boosted the perfomence of the renderer
also made texture loading a bit faster and safer

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-07-2003 02:33 AM:

I fixed a few bugs and boosted the perfomence of the renderer
also made texture loading a bit faster and safer

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Kazan on 02-08-2003 11:10 PM:

good, the code is very well organized - if you want to integrate PCS's POF Generation code be my guest -- normally im reluctant to hand over the "mantle of power" but you're a very capable programmer and I need to move on to other things

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Kazan on 02-08-2003 11:10 PM:

good, the code is very well organized - if you want to integrate PCS's POF Generation code be my guest -- normally im reluctant to hand over the "mantle of power" but you're a very capable programmer and I need to move on to other things

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]


Posted by Edwin on 02-15-2003 03:19 AM:

i cant see the textures

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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by whitestar55 on 02-15-2003 04:27 AM:

Hey......just checked out the new pof editor.....

NICE!!!!!!

Responds very quickly, and besides a few quirks (not really bugs)

it works great!!!!!!!

BUT you were a naughty boy! I get a message that EULA does not allow distribution of executables!!!!!!

Well i wont tell on you!

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Soldiers, sailors, and airmen....You are about to embark on the great crusade.Your job will not be easy...the fight is just.....freedom will prevail!!!



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Posted by whitestar55 on 02-15-2003 04:27 AM:

Hey......just checked out the new pof editor.....

NICE!!!!!!

Responds very quickly, and besides a few quirks (not really bugs)

it works great!!!!!!!

BUT you were a naughty boy! I get a message that EULA does not allow distribution of executables!!!!!!

Well i wont tell on you!

__________________
Soldiers, sailors, and airmen....You are about to embark on the great crusade.Your job will not be easy...the fight is just.....freedom will prevail!!!



U.S.A
LIVE FREE OR DIE


Posted by whitestar55 on 02-15-2003 05:02 AM:

any plans on a 2nd more tuned up release?

__________________
Soldiers, sailors, and airmen....You are about to embark on the great crusade.Your job will not be easy...the fight is just.....freedom will prevail!!!



U.S.A
LIVE FREE OR DIE


Posted by Bobboau on 02-18-2003 11:43 AM:

I just made an update with new auto-path feature, if you have all you're turrets and subsystems and docks done it can fill out all paths with a fairly close to good position for them.

I am probly going to change the mose controle for moveing things, what I have now is too flaky

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-18-2003 11:43 AM:

I just made an update with new auto-path feature, if you have all you're turrets and subsystems and docks done it can fill out all paths with a fairly close to good position for them.

I am probly going to change the mose controle for moveing things, what I have now is too flaky

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Edwin on 05-22-2003 10:46 PM:

i got a bug, it says "failed to load dx" and then it crashes

correction, it says "dx failed to install"

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


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