VWBB
Show all 18 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Source project 3.4 and new poly counts (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7999)


Posted by redmenace7 on 12-28-2002 03:28 AM:

Source project 3.4 and new poly counts

so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.


Posted by redmenace7 on 12-28-2002 03:28 AM:

Source project 3.4 and new poly counts

so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.


Posted by -Norbert- on 12-28-2002 11:51 AM:

Your right. The Source Mod won't work with TBP, but they make there own one!

They already developed some modifications of the sourcecode for changing the flightmodel and fighterbeams. I think it was Bobbeau (hope I wrote it correct) who had done that.

Just browse the Forum and seek something with sourcemod in it!


Posted by -Norbert- on 12-28-2002 11:51 AM:

Your right. The Source Mod won't work with TBP, but they make there own one!

They already developed some modifications of the sourcecode for changing the flightmodel and fighterbeams. I think it was Bobbeau (hope I wrote it correct) who had done that.

Just browse the Forum and seek something with sourcemod in it!


Posted by Prophet on 12-28-2002 03:55 PM:

quote:
Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)

No, you didn't...

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by Prophet on 12-28-2002 03:55 PM:

quote:
Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)

No, you didn't...

__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath

FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign

Oh ****! Those idiots did it.


Posted by Edwin on 12-28-2002 03:58 PM:

quote:
Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)




I think it's Bobbau but it is esiast to just put Bobb

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 12-28-2002 03:58 PM:

quote:
Originally posted by -Norbert-
Bobbeau (hope I wrote it correct)




I think it's Bobbau but it is esiast to just put Bobb

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Lady Rose on 12-28-2002 05:55 PM:

quote:
Originally posted by Edwin



I think it's Bobbau but it is esiast to just put Bobb



It's Bobboau, if I remember correctly

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Lady Rose on 12-28-2002 05:55 PM:

quote:
Originally posted by Edwin



I think it's Bobbau but it is esiast to just put Bobb



It's Bobboau, if I remember correctly

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Mr. Fury on 12-28-2002 07:00 PM:

Bobboau it is.

I don't get why it is so hard to write it correctly.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 12-28-2002 07:00 PM:

Bobboau it is.

I don't get why it is so hard to write it correctly.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by IceFire on 12-28-2002 07:46 PM:

Re: Source project 3.4 and new poly counts

quote:
Originally posted by redmenace7
so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.


Apoc worked a long time ago. A LONG time ago. No need for source changes.

FS2's poly count limits haven't really been changed much. At the moment, they are where they are because the engine isn't really improved yet (those elements are being worked on - for instance, the OpenGL version gets a boost of 20FPS on my system, but its still got a few bugs yet).

Beam weapons have a bug in them in 3.3 that kills shields by proximity (not an actual hit). Not a big deal for TBP tho.

BTW: TBP will work with FS2 3.3...I've been testing for a while with it and standard retail version. Again, its got its bugs so its not something we'll be absolutely requiring right now.

Bobboau and now Eternal One are contributing to a set of source code changes specifically for TBP. These will be shared with the FSSCP team as well.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 12-28-2002 07:46 PM:

Re: Source project 3.4 and new poly counts

quote:
Originally posted by redmenace7
so is the apocolypse made possible by the new modifications. In which case what can Freespace 2 now handle polygon wise? Also I read in the HLP that they are working on fixing the beam weapons for realease 3.4 of the source project. But I guess the new exe won't work with the mod until the models are reconverted right? I don't know what I am talking about, I only know what i think I read.


Apoc worked a long time ago. A LONG time ago. No need for source changes.

FS2's poly count limits haven't really been changed much. At the moment, they are where they are because the engine isn't really improved yet (those elements are being worked on - for instance, the OpenGL version gets a boost of 20FPS on my system, but its still got a few bugs yet).

Beam weapons have a bug in them in 3.3 that kills shields by proximity (not an actual hit). Not a big deal for TBP tho.

BTW: TBP will work with FS2 3.3...I've been testing for a while with it and standard retail version. Again, its got its bugs so its not something we'll be absolutely requiring right now.

Bobboau and now Eternal One are contributing to a set of source code changes specifically for TBP. These will be shared with the FSSCP team as well.

__________________
- The Babylon Project Team


Posted by ltnarol on 12-28-2002 09:11 PM:

quote:
Originally posted by Mr. Fury
Bobboau it is.

I don't get why it is so hard to write it correctly.

Their attention spans fade away after reading 3 'b's

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ltnarol on 12-28-2002 09:11 PM:

quote:
Originally posted by Mr. Fury
Bobboau it is.

I don't get why it is so hard to write it correctly.

Their attention spans fade away after reading 3 'b's

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by Edwin on 12-28-2002 11:55 PM:




Huh?? What??

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 12-28-2002 11:55 PM:




Huh?? What??

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


All times are EST. The time now is 03:07 PM.
Show all 18 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.