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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- planetkillers (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9220)
planetkillers
this isnt a question about when you will release stuff, more like if you will....
are you going to make models for the vorlon and shadow planetkillers? considering that they're, well, fairly large?
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"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read."--Groucho Marx
Their size is currently... "unknown"!!!
No one can be 100% certain about it... so... there only one thing to do.
Ask the "Creator"!!!!!
[URL=http://www.volitionwatch.com/vwbb/showthread.php?threadid=8891&perpage=15&highlight=planet%20killer&pagenumber=2]Here[/URL]'s a little thread for you to read.
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In Omnia Paratus...
(no idea where this comes from...)
If memory serves, this was asked a couple of years ago and IIRC the Freespace 2 engine can handle an object upto one quarter the estimated size of a Vorlon Planet Killer, nothing bigger.
Are you sure about that?
I believe the Earth Atmosfere model in the TBP has 200Km in diameter... or is it something diferent?
Isn't a certain amount of polig. that count as the limit? 
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In Omnia Paratus...
(no idea where this comes from...)
The engine doesn't care about size, only number of polygons. Some people have even mentioned making life sized models of planets for FS2 
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
But the conversion programs do care. Make a complex object too big and the collision detection tends to stop working.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
what ip is trying to tell you you see a modle ram it and your inside :=)
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A man with no sig and chek my homepage for mission pack :)
quote:
Originally posted by IPAndrews
But the conversion programs do care. Make a complex object too big and the collision detection tends to stop working.

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
The problem, one of the problems, with the VPK (if i remember correctly) was that a gray triangle would be rendered across the hud for no apparent reason.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:
Originally posted by karajorma
Ah. So you can make the Death Star for the Star Wars mod but not the VPK?![]()
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
As for the Shadow PK: I think that is easier than the Vorlon one (as long as it isn't attacking a planat within a mission). Just make a mission within a black nebula and set some kind of sattelite (of coure hidden from sensors and far away) which fires the missiles. Of course that wouldn't be enaugh to recreate ACTA but it would be enaugh for the episode, in which the Firstones leave.
IIRC, the model was in test at one point but there were problems. I recall someone saying that it may be made into a static background for a mission, but that was a while back.
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"...The worst thing about censorship is [deleted by censorship bereau]..."
It all depends on the size of the planet killer really. For a VPK 50k diametre is too big for the engine really but 5k is eminently handleable. For the SPK I think that generally -Norbert-'s idea is good enough but for a ACTA type battle there may be problems creating a model large enough (would docking multiple subunits work?).
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When the final reckoning comes only the damned will be there to see it.
Triggy... you're a genius!!!!!
Instead of making the PK one object, how about making them multiple smaller objects docked?
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In Omnia Paratus...
(no idea where this comes from...)
That would make targeting kinda hard. And you'd have to script it so that if one gets destroyed they all blow at the same time.
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Please don't hold our president against us-it's not like we voted for him.
quote:
That would make targeting kinda hard.

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In Omnia Paratus...
(no idea where this comes from...)
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