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-- When the Nials get beams... (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8770)


Posted by Aggressor on 04-28-2003 06:53 PM:

When the Nials get beams...

Woudn't that be a little harsh for the other fighters? Beams knock fighters to different positions and throws them off course right? I woudn't want to be in a Thunderbolt with a Nial on my tail, constantly getting my course changed by that damn yellow beam ...


Posted by Prophet on 04-28-2003 08:38 PM:

Have you ever tried fighter beams?


Posted by Aggressor on 04-28-2003 09:25 PM:

Actually no i haven't How are they different the normal beams? No kinetic effect?


Posted by Mr. Fury on 04-29-2003 04:57 AM:

Don't worry about fighter beams, they work fine and players will be happy.

Some weeks ago, I was playing Minbari War demo missions where Nial had real beams. I can say it was really fun.

And once again: R2 does not officially support source code changes, but unofficially it does. IceFire is working on tbp_open versions of tables. You will need to download tbp_open and tables seperately, not a big download.

A warning is in place howewer, tbp_open does have bugs. Fs2_open is still in heavy development and it is not anywhere near mature yet.

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Posted by Prophet on 04-29-2003 12:43 PM:

quote:
Originally posted by Mr. Fury
Fs2_open is still in heavy development and it is not anywhere near mature yet.

No kidding


Posted by Bobboau on 04-29-2003 03:03 PM:

it was so close a few weeks ago
things are going to stik for a bit with everyone takeing exams and all

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Posted by Mr. Fury on 04-29-2003 03:19 PM:

Bobboau, is the Olympus crash fixed by any change?

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Posted by ravingpartyking on 04-29-2003 07:29 PM:

Talking about weapons is there any way, source code or otherwise, to allow cap-ships to have more than one weapon firing sound playing at any given time?

Those heavy plasmas get kind of annoying when the nova fires them, cause the firing sound keeps restarting before it finishes because of this

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Posted by Kazan on 04-29-2003 11:51 PM:

quote:
Originally posted by ravingpartyking
Talking about weapons is there any way, source code or otherwise, to allow cap-ships to have more than one weapon firing sound playing at any given time?

Those heavy plasmas get kind of annoying when the nova fires them, cause the firing sound keeps restarting before it finishes because of this



i don't know of any such problem - im thinking you have a cheap soundcard

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Posted by Xaphod_x on 04-30-2003 12:56 AM:

I have the same problem.. I always attributed it to the soundcard.

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Posted by Mr. Fury on 04-30-2003 03:59 AM:

quote:
Originally posted by Kazan
i don't know of any such problem - im thinking you have a cheap soundcard

There is indeed such limitation.

Before R1 was released, I had SB Live. I reported about odd sounds when Nova fires, BlackSheep stated that it's an FS2 limitation.

I don't know if hardware has any effect on the limitation.

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Posted by Teral on 04-30-2003 01:13 PM:

Unhappy

Hey, I have the same problem with the Nova sound!!!

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Posted by ravingpartyking on 04-30-2003 06:09 PM:

quote:
I woudn't want to be in a Thunderbolt with a Nial on my tail


Who would?

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Posted by Bobboau on 05-01-2003 03:45 PM:

I have not heard this problem, I have a five year old Aureal sound card

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Posted by SGT_R22eR on 05-02-2003 01:58 AM:

Never had any probs with my SB Live...

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Posted by -Norbert- on 05-03-2003 10:05 AM:

quote:
I woudn't want to be in a Thunderbolt with a Nial on my tail

quote:
Who would?


I would!


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