![]() |
Pages (8): [1] 2 3 4 5 » ... Last » Show all 150 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- FreeSpace 2 mod (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8813)
FreeSpace 2 mod
Is there a mod of "SG1: Stargate Command" for FreeSpace 2?

__________________
In Omnia Paratus...
(no idea where this comes from...)
Not yet. Now go learn how to mod and make us one 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
I can't get truespace through the link which was in your guide...
It stops downloading after 1Mb (it's a 20 something Mb download)

Does someone have multiple links to a downloadable version of truespace?
__________________
In Omnia Paratus...
(no idea where this comes from...)
I just gave it a try and it seems to work fine for me. There are a few other places you can get it but I don't know any of them off hand.
You can get Truespace 2.0 [URL=http://www.3dap.com/hlp/hosted/realization/index.htm]here[/URL] but it's a lot harder to do hierarchy work on this version since you can't use trueview on it. Still you can use it to model while you wait for a link to TS3 to turn up.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Truespace 3.2, released by Caligari for free download. 
http://download.com.com/3000-2186-10187913.html?tag=lst-0-4
Might want to add this to your FAQ, too.
__________________
Goober5000, previously known here as Sesquipedalian, now changing his handle to make room for the HLP persona known as Sesquipedalian to register as Sesquipedalian. :)
Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D
Goober5000
, THAT is the link in karajorma's FAQ which I was talking about!!!
__________________
In Omnia Paratus...
(no idea where this comes from...)
Oh. I assumed it wasn't. Because the link works for me.
Maybe your firewall is interfering with the download, or something. Try disabling it, or downloading from a different computer.
__________________
Goober5000, previously known here as Sesquipedalian, now changing his handle to make room for the HLP persona known as Sesquipedalian to register as Sesquipedalian. :)
Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D
Goober5000, I have to say Thanks
You were right, the firewall was interfering with the download.
After disabling that piece of junk, I made that download in 5 minutes without a sweat.
Now I can make some ships of my own.
P.S.
How do I open TrueView???
I click on the file trueview.tsx and it says Windows can't open this file (I have windows XP) because it doesn't know which program created it. Finally, it asks me to choose a program from a list.
What do I do?
(this was translated)
__________________
In Omnia Paratus...
(no idea where this comes from...)
You open it from Truespace itself.
Near the end of the bar there is an icon that looks like a 2 pin plug with 3D written on it. Click on that and then you'll open an empty button bank. Click on one of the empty buttons and you'll be given an option to pick the extension you want.
The extension will then take up a space on the button bank. Click on it 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Thanks

__________________
In Omnia Paratus...
(no idea where this comes from...)
This may be a dumb question, but wouldn't an SG-1 Space sim be kinda hard giving the lack of material to work with?
__________________
"Luck of da Irish... BIOTCH!!"
quote:
Originally posted by Knight Templar
This may be a dumb question, but wouldn't an SG-1 Space sim be kinda hard giving the lack of material to work with?

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
That's easy, you ARE Thor.
The invincible Alpha 1, with your own temporal reversal switch, 'Replay Mission.'
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
Yes, there are few ships when compared to FS2 or the full TBP (when it gets out).
But, there's still lot to do.
Here you are:
Terran
-Prometheus (Corvette or Capital?)
-A space shuttle (maybe a very slow cargo ship)
-Mix between F-16 and Glider (fighter)
Goaul'd
-Mothership (Capital)
-Glider (Fighter)
-The new odd looking but cool Mothership (Corvette or Capital?)
-The ship in which anubis is (at least in 6x22) (Capital or maybe even Juggernaut)
-Cargo ship
-The bomber which appear in the Supernova ep (Bomber)
Asghard
-Capital Ship of somekind
-The "O'neal" (Capital, right?)
And a lot more I don't remember or know...
Maybe I could "invent" a few Replicators ships
(I know, they steal ships....) or maybe other civilizations ships, like the Ancients, the Nox...
P.S.
Can you explain this to me?
I can't really understand it very well. Sorry about all the questions.
quote:
Originally from Karajorma's Turreting Tutorial
The problem with the barrel is that it rotates around the axis. When you make the barrel however that axis will be in the middle of the primitive shape you started with. If youre not careful you can end up with a barrel that rotates out of the base in the game and hangs in mid air when firing at enemy ships that are on the same plane as the ship.
__________________
In Omnia Paratus...
(no idea where this comes from...)
Hmmm. I guess that could be clearer
I'll change it in the next version of the FAQ. 
Okay. When a ship first jumps in or at the start of a mission the turret barrels always point straight up (or down for turrets on the bottom of a ship). When an enemy comes into range the barrels rotate down to face the enemy.
The problem is that the turrets rotate around the axes and by default Truespace always places the axes in the center of an object. If you're using a long barrel on your turret it's quite easy for the barrel to rotate in such a way that it is no longer connected to the turret base but instead hangs in mid air.
This is of course easier to demonstrate with pictures.
The barrel on the left is what you get if you don't move your axes (or simply don't bother with them at all!). The barrel on the right has had the axes moved down so that they are inside the turret base.
Now look what happens when I tell the barrels to move 70 degrees downwards
The corrected barrel simply moved down like you'd want it to but the one with the axes in the middle floats above the turret completely unconnected to it.
Hope that explains it 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
That's better... thanks...
When the turret is trying to target someone, made in that way you specified, does the turret base rotate, or is it only the barrel?
I want to make a turret that looks just like your first image, but instead of a square the turret base is a cylinder united with a sphere (kind of like a bullet shape). And I want the turret base to do the rotation in the Y and X axis, while the barrel itself only rotates in the Z axis.
(In Fred the Y and the Z axis were... in a different form)
In simpler words, the barrel points up and down, while the "Geo" rotates into position!
Ohh... I almost forgot, can the base continually rotate while it's not doing any thing?
For example, it destroyed a fighter, and then without anything to do the barrel puts itself into the default position and the base rotates continually until another target is found?
__________________
In Omnia Paratus...
(no idea where this comes from...)
quote:
Originally posted by Ghostavo
That's better... thanks...
When the turret is trying to target someone, made in that way you specified, does the turret base rotate, or is it only the barrel?
quote:
Originally posted by Ghostavo
I want to make a turret that looks just like your first image, but instead of a square the turret base is a cylinder united with a sphere (kind of like a bullet shape). And I want the turret base to do the rotation in the Y and X axis, while the barrel itself only rotates in the Z axis.(In Fred the Y and the Z axis were... in a different form)
In simpler words, the barrel points up and down, while the "Geo" rotates into position!
Ohh... I almost forgot, can the base continually rotate while it's not doing any thing?
For example, it destroyed a fighter, and then without anything to do the barrel puts itself into the default position and the base rotates continually until another target is found?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Are there any "POF Constructor Suite" tutorials?
I don't even know how to convert, let alone do anything more with it!
__________________
In Omnia Paratus...
(no idea where this comes from...)
It's pretty simple really. Load PCS and choose cob to pof from the menu
Anyway once you finish my tutorial you may find [URL=http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm]this page[/URL] useful.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
I can't find any POF file anywhere.
I already tried the Convertion - Cob to Pof thing, and it says
"Input was: 0 Materials, 5 Groups, 4 Lights and 7 PolyGroups.
Started with 844 and ended with 758 points, in 852 and 852 faces respectively. Compile time was 0.313000 seconds. Etc... " (Credits)
What do I need to do next to convert the dreaded thing?
__________________
In Omnia Paratus...
(no idea where this comes from...)
| All times are EST. The time now is 03:11 AM. | Pages (8): [1] 2 3 4 5 » ... Last » Show all 150 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.