![]() |
Show all 15 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Is a Nova supposed to beat a Omega? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8875)
Is a Nova supposed to beat a Omega?
I never seen the T.V series, but I was under the impression that the Nova is the predecesser of the Omega, so shoudn't it be weaker in all areas compared to the Omega? I made a few one on one Nova vs Omega duels in FRED, but the Nova always comes out on top, especially after the Nova gets out of the Beam angle of the Omega.
P.S- BTW great work on R2, especialy the burst firing lasers. They add a whole new atmosphere into the game...
The Omega depends on it's beams...IMO anyway. it's other guns are basically anti-fighter.
Except for the EAS Juno, in the mission ' Liberation of Anaria ' It's two front turrets (Near the rotating section) fire red beams aswell... 
__________________
I am the same Cmdr_Azrael from SpaceBattles.
"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.
Nova dreadnought's strenght lies in it's anti-capital ship weaponry. Against fighters it has very little weaponry. So yes, Nova can win Omega.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
The Nova was designed as the ultimate in fleet firepower. SO much so that it was horribly underpowered during the Minbari war. Our version somewhat represents that with weaker guns on the turrets. From the sounds of it, you're just telling the AI to attack each other...in which case, the Nova's turrets give it an advantage in FS2.
If you script the mission so that both ships make passes at each other, the Omega will probably win. Omega's were designed to be more effective than the Nova...so they have more fighters, less giant guns, more focused weaponry and the obvious enhancement of using beams as a primary weapon along with heavy pulse cannons.
__________________
- The Babylon Project Team
Start both ships a fair distance away from one another to give Omega chance to use it's beams. Once the combat closes to a knife fight and the ships start circling one another the better field of view of the Nova's turrets will allow it to cream the Omega.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
Or place a Gquan with 2 energy mines and both Fecking Bricks are dead..and if not dead GQuan will cut the balls off
__________________
eng Horatiu Popovici
oh where those emp missle thingies a G'quan fiered in one of those sim missions anergy mines?
__________________
A man with no sig and chek my homepage for mission pack :)
Jes, and i think those mines are realy tooooooooo hard!
One shoot and all ships in in the impact-area are lost. Except the friendly ones.
Now i look the forward missile lunchers at the beginning.
__________________
"The Truth is a River"
I meant lock of course.
__________________
"The Truth is a River"
Yes, the energy mine is tomcat's sacrifice to the god of overkill. Mine is the Raider Battlewagon.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
One mine won't kill every single ship in one shot. Light and medium capships may go down with one or two e-mine hits though.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
in any case u won't have 1000 Energy Mines..Max 2..
__________________
eng Horatiu Popovici
quote:
Originally posted by tomcat
in any case u won't have 1000 Energy Mines..Max 2..

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
You should never loose a full destroyer class vessel to the mines...probably three quarters of it...and heavy cruisers in close proximity. But yes, it is overkill and apparently its supposed to be that way 
Would it be better for you guys if the E-Mines were disabled by default and you enabled them in FRED2 via the weapon selector?
__________________
- The Babylon Project Team
Since they are so powerful, using them must be script-controlled. The AI mustn't be allowed to fire dozens of them in a mission...
| All times are EST. The time now is 03:56 AM. | Show all 15 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.