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- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- Writing your own Sexps, courtesy of DaveB (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6095)
Writing your own Sexps, courtesy of DaveB
For those of you who don't read the FS Watch front page, DaveB has released an article on how to create your own sexps in the source code. I suggest you all read it now and not later.
The article can be had [url=http://www.volitionwatch.com/articles/ArticleDisp.php?ID=53]here[/url].
Writing your own Sexps, courtesy of DaveB
For those of you who don't read the FS Watch front page, DaveB has released an article on how to create your own sexps in the source code. I suggest you all read it now and not later.
The article can be had [url=http://www.volitionwatch.com/articles/ArticleDisp.php?ID=53]here[/url].
Sweet!
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Sweet!
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- The Babylon Project Team
Great.....
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Now I need to understand all this (doesn't seem too super-hard) so I can make a #countdown sexp. In fact, I can probably just try and nick most of the supernova code, but without the flaming death element.
Come to think of it, is there another way to do this than fiddling the code? It'd be a shame to make people require a new exe for BWO as a result of one lousy sexp, used about twice. What I'm looking for is basically a backwards clock - a countdown timer that can be set with x seconds and when complete, does nothing.
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
Now I need to understand all this (doesn't seem too super-hard) so I can make a #countdown sexp. In fact, I can probably just try and nick most of the supernova code, but without the flaming death element.
Come to think of it, is there another way to do this than fiddling the code? It'd be a shame to make people require a new exe for BWO as a result of one lousy sexp, used about twice. What I'm looking for is basically a backwards clock - a countdown timer that can be set with x seconds and when complete, does nothing.
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
I'm pretty sure you can do that in FRED2 by using a repeating sexp and varibles. I think I did something like that while trying to do a capture and hold mod for FS2 multi.
I'm pretty sure you can do that in FRED2 by using a repeating sexp and varibles. I think I did something like that while trying to do a capture and hold mod for FS2 multi.
Hmmm...worth a look.
The visual display element would be the hardest to achieve, although I can have messages to show important times...
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
Hmmm...worth a look.
The visual display element would be the hardest to achieve, although I can have messages to show important times...
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
u'd possibly need to have a new sexp, which i could add in very little time. They are reletivly easy to add a new one. If you want it done ask me. BTW the exe is only 2.2mb uncompressed. Added to a rar file and it is barely 400k, which i doubt is gonna greatly expand the size of the mod
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None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
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u'd possibly need to have a new sexp, which i could add in very little time. They are reletivly easy to add a new one. If you want it done ask me. BTW the exe is only 2.2mb uncompressed. Added to a rar file and it is barely 400k, which i doubt is gonna greatly expand the size of the mod
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None of my software ever has bugs...... it just develops random features!
Programmer for babylon Project
[url=http://www.themodplace.co.uk]The Mod Place[/url]
[url=http://unreal.themodplace.co.uk]Unreal Place[/url]
I wasn't so bothered about the size of the new exe as the complication of adding one. But I don't suppose that it would be much of a complication, really.
I realised that I can actually do a count-up already (when > mission-time "x seconds") but it doesn't have a visual display. I mean, I can create one using training messages if I'm willing to write 360 seperate time messages, or 36 for one every 10 seconds, etc.
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
I wasn't so bothered about the size of the new exe as the complication of adding one. But I don't suppose that it would be much of a complication, really.
I realised that I can actually do a count-up already (when > mission-time "x seconds") but it doesn't have a visual display. I mean, I can create one using training messages if I'm willing to write 360 seperate time messages, or 36 for one every 10 seconds, etc.
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
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