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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Starfury Jinking (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4124)
Starfury Jinking
I was just thinking guys, I know it's not in the basic freespace controls but would it be possible to include "jinking" controls (i.e. The ability to momentarily accelerate in an axis other than the standard forward-backward axis)? I always felt that this was an integral part of the Babylon 5 dogfighting, in combination with "Starfury turns". Just watch the beginning of Thirdspace and you'll see what I mean.
As for the realism of the whole conversion, just let me say WOW!
I feel as though I'm actually in an episode of B5, it's incredible the atmosphere you guys have produced!
Like everyone else I too would like to see more EA-Minbari missions but feel that most people can take care of these whilst you work on the next stages of the project. BTW I would like to have a go at designing/modifying the ship models for myself, so what software do you recommend and where can I get the latest models from?
Keep up the great work guys
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Re: Starfury Jinking
quote:
Originally posted by Triggy
I was just thinking guys, I know it's not in the basic freespace controls but would it be possible to include "jinking" controls (i.e. The ability to momentarily accelerate in an axis other than the standard forward-backward axis)? I always felt that this was an integral part of the Babylon 5 dogfighting, in combination with "Starfury turns". Just watch the beginning of Thirdspace and you'll see what I mean.
As for the realism of the whole conversion, just let me say WOW!
I feel as though I'm actually in an episode of B5, it's incredible the atmosphere you guys have produced!
Like everyone else I too would like to see more EA-Minbari missions but feel that most people can take care of these whilst you work on the next stages of the project. BTW I would like to have a go at designing/modifying the ship models for myself, so what software do you recommend and where can I get the latest models from?
Keep up the great work guys
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Re: Re: Starfury Jinking
quote:
Originally posted by aldo_14
Blender (freeware moddeling)
3d Exploration (file type conversion)
UVMapper (UV mapping)
Truespace 5 (LODing and saving into convertable cob/scn format)

Blender writes out polycodes like a two year old draws with crayons!

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-----------------
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all you need is truespace 4 or better and the free convertion tools like PCS and Model view, lithunwrap is extreemly usefull and extreemly free.
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I use 3DSmax - for quickly and easily making a very stable 4D mesh; then it's imported as a DXF into TS4 (TS4 has problems importing 3ds files stably). Finally I fiddle around in TS4 for about an age further stabilizing the model and turning coplanar triangles into quads.
I don't intend to texture any more, but when I did the Lintira, I made the texture from GKane's flyer model, then edited it repeatedly in Photoshop to make it all watercolour-y and clean up the texture seams. The u-v mapping was done in Lithunwrap, with extra help from UVmapper, and I also used 3DE to put it into Lithunwrap.
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Re: Re: Re: Starfury Jinking
quote:
Originally posted by Kazan
NO!!!! REMOVE BLENDER!!!! NO!!!!
Blender writes out polycodes like a two year old draws with crayons!
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um ok kazan, you and aldo have a model competition: you try and make something better than his without blender, he'll use blender ... and we'll see who wins.

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I only need TS
for this purpose ..But 3ds LW is ok 
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quote:
Originally posted by Alphakiller
um ok kazan, you and aldo have a model competition: you try and make something better than his without blender, he'll use blender ... and we'll see who wins.
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I'm a Maya 4.0 man myself, though I dabble in Bryce...
quote:
Originally posted by Ghost of Bobboau
lithunwrap is extreemly usefull and extreemly free.
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bsc Ian Andrews
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It's not about who's better than who.
quote:
Originally posted by Alphakiller
um ok kazan, you and aldo have a model competition: you try and make something better than his without blender, he'll use blender ... and we'll see who wins.
![]()
quote:
Originally posted by Kazan
Blender writes out polycodes like a two year old draws with crayons!
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Re: It's not about who's better than who.
quote:
Originally posted by Xaphod_x
I am aware that Tomcat doesn't use blender, and neither do I. Personally I'm very impressed with Kazan's VPK.
It's not a case of who's better than who.
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before Kazan does, I think I'll mention how amazingly bad cob2fs2 is. The collision detection made with it is.. well.. wrong.. and there's quite a lot of other problems that I'm only slightly aware of. Use PCS. It works better.
Actually I'm aware that PCS makes models with better collision detection than the original FS and FS2 models have. I completed the FS addon by hiding my fighter partly inside the Hades and sellotaping the fire button down. Then I went to the pub.
After realising that the shockwave killed me, I did it again but paid more attention.
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Xaphod, I'm not trying to start a who's better competition, merely pointing out that aldo puts out some really sweet stuff with Blender, so Kazan screaming "BLENDER SUCKS!" is wrong. It's simple - there's good stuff out there made with blender, hence the program can't be awful. Now, it might not be the best tool, but he didn't say that, now did he?
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