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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Star Fury Cocpit Screens & Info (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9786)


Posted by madaboutgames on 04-27-2004 02:49 PM:

Star Fury Cocpit Screens & Info

Here are some cockpit screens for the Star Fury internal cockpit view.








It was modelled in Max, so if someone wants to do the code for it it should be mint ref - [url]http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=23108

Here are the actual screens from the series






Posted by BabProj Team on 04-27-2004 05:19 PM:

That'll be really nice when we have that ability in FS2...

Thunderbolt cockpit will be interesting too...

I wonder how much power we'll have tho...probably most instruments will be overlayed like we have now...

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Posted by Sigma957 on 04-29-2004 03:04 AM:

That looks cool.

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Posted by Xelion on 04-29-2004 10:22 AM:

Great Concept Shots


Posted by madaboutgames on 04-29-2004 11:53 AM:

Hopefully the screenshots should represent the final. This is a low poly model which could be used as a pof. With certain limitaions to movement it should work in the same way as the new chase view. With glo maps added and htl it should look very similar. The texture used is a very basic texture, this will be replaced with one more suited with the engine. Because its only a lowpoly model, and would use an 8bit texture (red shaders) I should imagine that it wouldnt use up much power at all.

I was giving a lot of thought last night to the idea of leaving the hud where it is, and having the cockpit view independant. I changed all the Hud so its all red, and because as in the series the pilots HUD is superimposed on his (or hers) helmet. It should look quite impresive. In time when the first cockpit is implemented (star fury) I will model the other cockpits eg. narn, tishat etc.

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Posted by IPAndrews on 04-30-2004 03:03 PM:

quote:
Originally posted by IceFire
That'll be really nice when we have that ability in FS2...
I wonder how much power we'll have tho...probably most instruments will be overlayed like we have now...



There's no reason why the instruments cannot be put onto the model in the same way that animating textures are handled. Texture a part of the mesh with radar.pcx and you get a radar there.

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Posted by Shinobi on 04-30-2004 05:26 PM:

Very nice. Shame about the arseholes on HLP ignoring it


Posted by Thorn on 05-01-2004 05:46 AM:

quote:
Originally posted by Shinobi
Very nice. Shame about the arseholes on HLP ignoring it

I guess you missed the whole "We're fixing what we have before we add anything new" thread?


Posted by Shinobi on 05-01-2004 06:45 AM:

[URL=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=23108&pagenumber=3]Take a look at this[/URL] and remeber to wear a flame protective suit.

Shinobi


Posted by redmenace7 on 05-01-2004 06:53 AM:

quote:
Originally posted by Shinobi
Very nice. Shame about the arseholes on HLP ignoring it

umm ok, we are working feverishly on bug hunting to release 3.6. we haven't had time to develop this. ok?


Posted by Ranger1 on 05-01-2004 04:05 PM:

It's just QuantumDelta being a d!ck. To me the solution is simple. If you don't want it don't f'ing download it. I can't believe he hasn't figured it out yet. As for me you damn well better believe I am going to get my hands on that cockpit first chance I get. I have always wanted one since I first heard about TBP getting started. The cockpit was just too cool especially when I watched that trailer from ItF where the shadows were attacking B5 and it put you in the cockpit for a few parts of it. Actually I think I am gonna go watch that trailer now.

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Posted by Shinobi on 05-01-2004 04:18 PM:

quote:
Originally posted by redmenace7
umm ok, we are working feverishly on bug hunting to release 3.6. we haven't had time to develop this. ok?


I don't mean the SCP team, I entirely understand the code freeze and praise you for it. By the term 'arseholes' I was mainly refering to QD and everyone else that rose to him. I'm sorry if this was misinterpreted.


Posted by madaboutgames on 05-01-2004 07:57 PM:

Second that!!!



One thing i was thinking about was about the lighting. Can a pof (the cockpit Model) have a low ambient light that only affects that model?? Is it possible to have a light at the back of the camera which would only affect the pof ( cockpit ) independant from the lighting within the game. We need to because in a star Fury the standard lighting is red. I think glomaps might be to much?? what do you think.

Anyway heres some more screenshots from Last Man Standing, been a bit busy but its nearly done. And why not put a cockpit view on them just to give us that bit more incentive to have a cockpit view.











Posted by SGT_R22eR on 05-04-2004 12:31 AM:

Quantum Delta doesn't know that mostly the physics used in FS2 is almost as arbitrary as a WWII flight sim. Most of the time, the dogfights end up in a "Who has a better turning radius fight" or if a pilot is skilled enough, in a "Falcon 4.0 pull up, brake and get behind the other one fight". Also, Interplay and Volition and other companies in the video games industry, call FS2 a SCI-FI sim. Also, is rant about the physics, science, etc, not being simulated, it is because he is enclosed in his own little mind. AFAIK, theoriticaly, where have about 23 different dimensions, only problems is, the theory is a lot more advance than the actual experimentation we can do. Our maths are way ahead of what we would know if it wasn't for the immense calculating power of computers (aided by mathematicians). Anyway, what some more info on the current status of the studies done in physics (how dimensions there are, the string theory, etc), visit http:/www.mkaku.org. It shall help you understanding more of the universe.

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