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- Red Faction 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=34)
-- Ideas for RF2 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6244)
Ideas for RF2
Hi, so far from all the rf2 stuff i've seen i would like to make the following comments:-
1) Co Op mode ? yes please, where is it?
2)There seems to be no empty bullet cases coming from the guns, I would also like to see the bullet cases rotate/spin , instead of just going from the gun to the side of the screen.
3)No real time lighting from the muzzle flashes.
4)I-Link mode ? or I-link Co-Op mode?
5)Online ?
Thats all I can say about the screen shots. The game looks impressve, lets hope the gameplay is better than last time, all I want to say is, just because its on a console, doesnt mean dumb it down, give us some depth, especailly in the muliplayer.
After seeing the trailer, im very impressed with RF2 new direction. Its slightly more realistic and less "arcadey" which is nice to see, The weapon sounds are nice, hopely they will translate to the ingame weapons.
Ideas for RF2 (no particular order and taking into account what they have already confirmed eg more interation with npc) :-
Multiplayer
1)Decent multiplayer, not just doom1 stlye death match, thats an insult, we want counter-strike game play, with Halo vehicles, thats all
. It would be nice to have goal based modes (ctf, assualt from UT, king of hill, You only life once etc etc ) , obviously team based, with minimum of 10 bots in the game, if the ram is struggling, make it so dead bodies disappear, or limit the weapons, or have a reduced poly count multiplayer with single colour textures (Red Vs Blue), just as long as the gameplay is there . Try some ideas, such as when you die, you have to wait X secs before you respawn, or you only have X number of lives. Make sure that the teams spawn together in a safe place( prepare attacks etc) and that there are multiple routes to other bases.
2) Vehicles in multiplayer, with some vehicles having room for 2, 3 , 4 players, and mounted weapons.
3)Female characters in multiplayer (female friend " I want a girl with a nice hair style and thin legs, sporty looking, but pretty at the same time, not a man with long hair " ) . Ah well, increase the target market.
4) Ability to give orders to your bot team mates in multiplayer.
5)Try to make all the options customisable, such as, individuals health, run speed, number of lives, time before you can spawn back, etc etc
Graphical / cosmetic
1)Real time lighting
2)Magazine clip on the main rifle, (in the first image on website) needs to be slightly longer.
3)More and slightly faster tracer fire, there was no tracer fire in RF1, other than NPC asaualt rifle. I think about 1 in 5 bullets shoud be tracer, but depends on balancing.
4)When aiming using the UP D pad button, the gun should come closer and you should be able to use the gun sights to aim the gun
5) More realistic recoil animation, the assualt rifle in RF was a bit crazy on the recoil.
6)The rocket launcher should be shoulder mounted, and do way more damage, but have less ammo. The rocket should also be green , not purple, and fly faster. RPG- 9 style
7)submachine gun looked crap and was seriously under powered.
8)Fusion Rocket launcher was to big, he would never be able to carry it in real life, well, not at the speed he runs around.
9) There should be a "woosh" sound when bullets fly near you, such as in DOD 2.0 (half life mod).
10) There was only 1 run animation in RF multiplayer for running forwards backwards sideways, it was always as if you were running forwards, looked silly.
11)Should be more shrapnel when theres an explosion, each causing damage.
12)There seems to be no empty bullet cases coming from the guns, I would also like to see the bullet cases rotate/spin , instead of just going from the gun to the side of the screen in a static fashion.
13)When theres an explosion, there should be a quick bright flash, followed by a proper explosion sound, then a cloud of dust. If you are near the exlposion it should shake your screen, and a player in your view should duck there head.
14)The muzzle flash sprites, these need to be improved, they dont look right, look at counter-strikes, they look great. Also, you need about 5-10 of them , and rotate them randomly for each gun, instead of showing the same sprite each time a bullet comes out.
15)The impact sprite of when a bullet hits a wall , is wrong, I dont know why or how, it just looks wrong. When I work it out, I will edit this.
16) More blood, when I shoot some one in the head with the sniper rifle, i expect his head to implode, his brains should be all over the floor, obviously gore mode should be a players choice, so the ability to turn it off as well.
17)When there is an explosion and some one is blown to pieces , it would be nice if those pieces stuck into any walls they hit, and if they hit a character, it should do damage, just like shrapnel.
Gameplay
1) i-link modes, Co Op , multiplayer etc
2) Co Op mode through missions.
3) Gore, when i shoot some body with a rocket launcher I expect pieces.
4) Fully customisable controls
5)All characters should move slightly slower, as sniping in rf1 was so hard, that people ran around with the sniper rifle and used it like a rail gun.
6) Throw the rail driver in the bin, quake has died, we have evolved, lets not re hash old stuff that wasnt good any way.
7) A map editor simlilar to RED, but with plenty of prefabs, so that we can get a decent map going real quick, with plenty of tutorials as well, so that we know where to put unbreakable material etc etc
8)Some of the phrases and screaming from the NPC was unrealistic and not varied enough. Especailly when u set them on fire, there scremaing was like they had only got a D in the report card, i want gut wrenching sizzling noises. I mean, if im shooting a man in the face, i wouldnt expect him to say, "Just you and me miner", I want them to talk with each other like in half life eg "I hear something" " Grenade !! " etc etc
9)Auto save at points throughout the map, or just make the whole saving process much quicker.
10)NPC team mates should provide covering fire, as well as give verbal reports on things, eg "Grenade !! ", " Hes got a m249, dont get screwed" etc
11) Grenades took to long to throw (animation was to long), also underpowed, needs more shrapnel
12)Faster, more clear way to change guns.
13) Should be able to pick up health packs, and use them at a time of your chosing, not just when you walk over them.
14) When in a vehicle only explosives should do damge to you, unless your in some convertible style thing.
15) I would like the ability to go prone (lie on floor).
16)It would be cool, if , say you were caught up in an explosion, but not right in the core, you should just be blown back on to the floor.
17)How cool would it be, say, You just gone round a corner, and got shot badly, when you run out of health, you slouch dead on the floor, but your team mates can drag you back round the corner and try to administer a heath pack. I really like the idea of being able to drag/pull your team mates around wen they are lying on the floor (as they are being dragged, blood smudges on the floor). I think in the light of the new squad thinking, this would really want to help keep each other alive, it would be so cool, to rag your team mates out, while another gives covering fire .
18)Instead of populating the level with all the enemies at the very beginnning, save the memory, and populate just the ones that the player can see, always make sure that the enemies cant be seen to spawn, so always make them come from around a corner etc, but this frees up memory to have so many more enemies on screen at a time.
19)The main vehicle should be the jeep, and this time, the mounted gun on the back, should have more recoil, and react to the direction that the jeep is moving in, like in Halo. It should also have better suspension.
Stealth missions
I personally found them annoying, and a waste of time, especially since we couldnt pick up there weapons. I dont think there should be any stealth missions.
I also forgot to mention a new bullet accuracy model, I think they should adopt the cone of fire model seen in counter strike and planetside. This is basically whee if you are running or jumoing the cone will be larger, meaning your accuracy is less. Guns, stance, health, should all effect the cone.
yeah thats cool but then in PS2 u have joy pads .. (if they do support mouse and keyboard like UT for PS2)
Quirino2000
Quirino2000 i dont understand your point, but they are supporting keyboard and mouse any way.
After reading your post again, i think your trying to say that you cant aim well with a joypad (?), I agree you cant aim and move as well as mouse key oard combination, but it is still good.
Collision Detection
I think there needs to be some, say if i shoot a guy, i dont expect him to fall through a wall when he dies, or if some guy is on a ledge, to fall onto think air, just cos his shoe lace is still on the ledge.
I don't think they can except ideas from people outside their game. Copyright issues....
__________________
I am a complete llama.
Jetbike that is far and away the stupidist thing I've ever heard, thanks for making me laugh on this broing morning , im supposed to be revising, but ur stupidness is way more interesting, please make another comment.
If any one has anything normal to say about my post, or any more ideas please post.
Actuly the THQ guys said something about this on the old board ..
About the coopyright isuses.. and not acepting ideas..
so laugh all u want but ppl made the stupid laws..
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Go to [url=http://www.rfhq.com]RFHQ[/url] for all your gaming needs. Currently support RF, SoF II: DH, Renegade, and JK2: JO.
btw. I was banned from the old Volition BB for no reason.
New version
For those that care, im making a new version of my ideas, I have made everything much clearer and added many new points and some bugs from rf1, i have focused on multiplayer issues.
Any ideas
Does any one have any ideas about RF2, or any good multiplayer ideas, or anything that they would like to see in RF2, as i am compiling the ultimate RF2 wish list
I believe you said:
"just because its on a console, doesnt mean dumb it down"
Actually its necessary to "dumb it down" a bit because the ps2 only has 32mb of ram which means you can't have 20 different muzzle flashes and 10 different projectile impact effects for each weapon. Also, you can't have to many AI in the same room at once. The ps2 is not a god in a box, and because of its limitations games on consoles are "dumbed down". Games play fast on the a ps2 precisely because of that fact. Game developers only have to test one hardware combination(the ps2, duh) and they know exactly how it is going to look on everyones ps2 so they can add or remove content to make it play as smoothly and be as fun as possible.
You have been Regulated. Goodbye.
Remember also that the PS2 doesn't have the overheads of a bloated OS with several dozen services, millions of redundant .dlls and dozens of System tray applets so it can do a lot more in 32Mb of RAM than a PC can do with 4-8 times as much.
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Wasurenaide...
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Itsudatte soba ni iru yo.
Regulator, you completely misinterpreted what I have said, "dumbing it down" means auto-aim, taking 100's of shots, no gore(politicaly correct), door locked-get key - open door style gameplay.
Im not sure how your brain came to your conclusions, maybe you need a check up 
I think RF1, had no major graphical flaws, as i have stated, it was mainly the multiplayer that sucked hard, real hard, space vacuum hard.
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