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-- Minbari Stealth tech. (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=4353)
Minbari Stealth tech.
How hard would it be to make all the Minbari ships invisible to sensors like the Pegasus? Is there a box I can check in Fred2 or something?
Some people did it... I played a mission where I couldn't target the Sharlins... and in TBP the Jump Gates are not targetable, I think.
yeah, there is a button in FRED 2 I believe that makes a ship invisible. I think you go "Edit Ships" then press the "Misc" button. Should be a box to check that will make it invisible. I remember clearly asking this question about Minbari stealth last year and got a wonderfully negative response from one member of TBP team, but we won't use any names here.
Slick. Thanx. I love unbeatable odds. This should give the Minbari the edge they deserve. Might be good on Black Omega 'Furys too. They were said to have stealth tech.
I don't know, B5's Starfuries engaged and destroyed the Black Omega Furies in an episode.
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$Stealth: in the table files will also work.
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the members of TBP said that with minbari ships non-targetable, wed be screwed, and we have to balance the game as much as we can...
if its a a setting that can edit in FRED2, then we should have them non-targetable in single player missions... for realism... then multiplayer can be made fair, but making them targetable.... after all, its not like starfurys have HOMING missiles that'll be affected.
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Minbari stealth tech made the ships difficult to lock onto not imposssible. Since there is no way to simulate this it's best just left as it is in my opinion.
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Hidden From Sensors, is the name for the box you click
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Don't forget that the Sharlins may not be targetable, but some Minbari ships are very easy to disable in key subsystems.
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Perhaps it would be possible to have them not targetable until they reach a certain hull strength. Then when they get banged up enough, we can target them.
quote:
Originally posted by Hudzy
Perhaps it would be possible to have them not targetable until they reach a certain hull strength. Then when they get banged up enough, we can target them.
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Might be worth sombody converting an existing mission just to test how it works though.
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Well I'm not very experienced with such things, so I don't think that person'll be me.
(And why don't the smilies work?)
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