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-- Damage model realism (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=3953)
Damage model realism
I think giving the player alot more resistance to enemy fire that was typical to B5 is fine. We'll just assume that as the player, you are a main character. This has a tendacy to make any pilot nearly invincible in the B5 universe. Watch Sinclair get hit by a Minbari heavy neutron cannon sometime. His engine takes damage. Big whoop. Garibaldi can ride into battle against the Shadows and all that happens is he dissapears for a week and comes back a little pissed off at the world. But if you don't have a name other than "Pilot 3" and your only line is "AAAAAARG!!!" watchout, a single twin array bolt will destroy you in a cataclysmic blast. So make the damage properties what ever you want. The less damage we take the more imporant to the plot line we will feel 
Which is the way we've done things. Your Aurora can take a few blasts.
But don't get in the way of a Sharlin. You'll be fish food before you can say "Shiver me timbers!".
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What about flight model. In those pics of yours starfurys speed was 60m/s! Now no offence but I think that it's a bit too slow. And don't start complaining about AI, i've made the original fs2 ships go almost 200m/s without any problems. With a few other modifications the main campain was completely playable with these speeds.
Now I'm not going to ask you to start rebalancing the flight model for the demo, but you probably want to think about this.
I just want to see ships get ripped apart by deizel minbari beams(i'm hoping one good shot from a sharlin kills a hyperion.)
quote:
Originally posted by pera
What about flight model. In those pics of yours starfurys speed was 60m/s! Now no offence but I think that it's a bit too slow. And don't start complaining about AI, i've made the original fs2 ships go almost 200m/s without any problems.

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Mauri "Darkblade" Majanoja
"Damn it people, I'm the official party pooper, not a mission designer!"
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]
Yeah, I get it, BALANCING!.
quote:
Originally posted by Darkblade
Remember that these are the first versions of Aurora Starfuries which were made in Earth Alliance. I'm not entirely sure but didn't EA make a more advanced version of Starfury fighter later? And I don't mean Thunderbolt with this...
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Startrek Lacks Fleet Battles
hmm now stop complaining... Play the damn thing when apear and lemme know how many "slow nials" did u kill...even at this speed everithing happen to damn fast.....
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eng Horatiu Popovici
I really don't care what you guys think 60m/s is. Its a GAME value above all else and it balances the ships very nicely. As Tomcat said, you try and hit a Nial going at 90m/s that can turn on a dime and blast you into oblivion if you let them get behind you.
We dumbed down the Nials a bit because they were so powerful.
Flying at 200m/s is stupid, annoying, and not very much fun after the 8th time you overshoot your target by 10,000 meters. Believe me, I tried it. Its not too great a'tall.
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quote:
Originally posted by IceFire
Flying at 200m/s is stupid, annoying, and not very much fun after the 8th time you overshoot your target by 10,000 meters. Believe me, I tried it. Its not too great a'tall.
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Startrek Lacks Fleet Battles
Perhaps you stop whining if it reads 60km/s or 60mp/s instead of 60m/s?
And what's next... perhaps you again start complaining about lack of newtonian physics?
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quote:
I don't doubt that. Just trying to show this can't be explained by simply saying it's an early version of the Starfury.
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- IceFire
Volition Watch Project Manager
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quote:
Originally posted by Darkblade
Remember that these are the first versions of Aurora Starfuries which were made in Earth Alliance. I'm not entirely sure but didn't EA make a more advanced version of Starfury fighter later? And I don't mean Thunderbolt with this...
__________________
Startrek Lacks Fleet Battles
True enough. I just find I have to defend myself and the team from the masses who, if they were to have it there way, would have some crazy, unbalanced, and incredibly annoying MOD 
It is displayed as m/s in FS2...so thats how we have to work with it. But, again, it really doesn't matter to me and it shouldn't to anyone else.
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- IceFire
Volition Watch Project Manager
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