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- General Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=7)
-- Cob to FS2 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=952)


Posted by Sniper997 on 09-19-2000 10:16 PM:

Cob to FS2

Is there anyone here who can create a more powerful version? I wanted to make the Phoenix, Pyro, and Magnum work with FS2, and it says too many Vertices/Poly Count something orothers... Hep!

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Strategic Operations Command
Squadron Leader
GTD Akagi


Posted by Pez on 09-19-2000 11:04 PM:

Well, if the program says that you have to many polygons, then it's probably nothing wrong with the program. It's that your ship have to many polygons.

The program and probably Freespace 2 can't handle the polygon count (maybe FS2 could but it would be helluva slow). So it's not a new program you need, it's a new model (you can always re-model the ship).

For fighters/bomber the polygon count should be something around 250-450. For capitalship 1250-2000. Check what Volitions ships have for polygon count in Modelview.

I'm not a model expert, but I hope I helped you.

Pez


Posted by Sniper997 on 09-20-2000 11:44 PM:

It's not that.. I downloaded the three descent(I think) MODs, the Pyro, Phoenix, and Magnum from this guy's site off of descent-networ, and they looked hellacool, I wanted to use them is fs2, but thet are very intracately designed...

------------------
Strategic Operations Command
Squadron Leader
GTD Akagi


Posted by Razzle on 09-24-2000 03:58 AM:

Ummm....ask Dark. He = Smart

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Razzle
Worker Ant
Volition Watch


Posted by Dark on 09-24-2000 12:43 PM:

Thanks Razzle, but you don't have to be particularly smart to realise why this isn't working.
As you said these ships are 'intricately' built, this means they are intended for Renders and not for in-game use.
If you seriously do want these ships placed in FS, then you must either find/extract the the game's basic models and textures (which will have been designed specifically for real-time gameplay), or you will have to make the model again with the detailed version as a guide. Trying to degrade the model you have so that it will be closer to the poly-count of a normal fighter is not recomended.

You know I have to say I am amazed at the number of people who decided to try and stuff any super-high quality model they can find into Cob2FS and expect to get perfect conversion results.


Posted by Sniper997 on 09-24-2000 09:14 PM:

It doesn't have to be perfect, just good.

I don't know if there are any of the game models available (plus I forgot which site it was)...

------------------
Strategic Operations Command
Squadron Leader
GTD Akagi


Posted by Darkmage on 09-26-2000 05:36 AM:

I've got all the ships in truespace with textures. I'll give em to you if you'll texture the models.


Posted by Slanker on 09-27-2000 12:08 PM:

Welcome to the VWBB !

Yay, whoever asked that (I already forgot), take the models and convert.
I´d like to see ´em.


Posted by Sniper997 on 09-28-2000 12:11 AM:

I'll try. Keyword: try...
I'm not too good texturing, I'm more of a gun/missile/subsystem guy...

------------------
Strategic Operations Command
Squadron Leader
GTD Akagi


Posted by Darkmage on 09-28-2000 12:21 AM:

Could you give me your e-mail address so I can send you the files?


Posted by Sniper997 on 09-28-2000 12:22 AM:

Tbone9861@aol.com

------------------
Strategic Operations Command
Squadron Leader
GTD Akagi


Posted by Slanker on 09-28-2000 12:54 PM:

Whaaargh!
A-o-hell!


Posted by IceFire on 09-29-2000 12:28 AM:

Man-o! The putting those renders in FS2...that'd be an entire missions poly limits times 10

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- IceFire
Volition Watch
http://www.volitionwatch.com


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