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-- Dockpoints (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9047)


Posted by Darkmage on 06-04-2003 09:37 AM:

Dockpoints

how do i add dockpoints to ships, to allow a fighter to dock with a capital ship and vice versa.


Posted by IPAndrews on 06-04-2003 10:25 AM:

Which ship is it. I'll do it for the patch.

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Posted by Darkmage on 06-04-2003 11:54 AM:

it's the raider carrier, i want to give it mount points for zephyr fighters. I was watching my season 1 dvds recently and i realised, by adding dockpoints, it should be possible to make it launch fighters exactly like it does in the show.


Posted by IPAndrews on 06-04-2003 12:37 PM:

Here's another one for the FAQ. It would be possible to make it launch a fighter.

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Posted by Darkmage on 06-04-2003 01:26 PM:

isn't it possible to have multiple objects docked to a single ship?
just make dockpoints, then ingame the mission creator docks the fighters onto it, and makes them undock.


Posted by Mr. Fury on 06-04-2003 01:43 PM:

It won't work.

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Posted by karajorma on 06-04-2003 04:23 PM:

quote:
Originally posted by Darkmage
it's the raider carrier, i want to give it mount points for zephyr fighters. I was watching my season 1 dvds recently and i realised, by adding dockpoints, it should be possible to make it launch fighters exactly like it does in the show.


Didn't you wonder why the highly skilled Modders in this team didn't think of doing it themselves?

The simple fact is that FS2 doesn't support multiple docked fighters. There is a workaround I posted a few weeks back which would work in certain situations (namely when the ship is present in the mission from the start and doesn't move until it launches the fighters).

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Posted by Darkmage on 06-04-2003 11:26 PM:

Has anyone tried to play with the source code? surely it wouldn't be that hard.


Posted by BabProj Team on 06-04-2003 11:45 PM:

quote:
Originally posted by Darkmage
Has anyone tried to play with the source code? surely it wouldn't be that hard.

Apparently it is...someone asked sometime back on the HLP forums I remember and was told it'd be a while.

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Posted by IPAndrews on 06-05-2003 07:18 AM:

quote:
Originally posted by Darkmage
Has anyone tried to play with the source code? surely it wouldn't be that hard.


I'll fix it personally when there's a version of the game engine out there worth working on. I know how to do it.

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Posted by Bobboau on 06-05-2003 07:26 AM:

oh, do tell,
from what I've seen the whole docking system is just hacked together
and if it launches fighters from a rotateing section (don't remember) this still wouldn't do what you want

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Posted by IPAndrews on 06-05-2003 09:02 AM:

I figured I'd just add a 2d lookup table for what was docked with what and some simple check routines. You're right about the rotating section though. That one's death. Forget I said anything

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Posted by Darkmage on 06-05-2003 12:33 PM:

interesting, hmm... maybe it'd be easier if I just port the whole mod to the vegastrike engine... we can convert everything including hardpoints, glows etc.


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