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Posted by An Inbred Yokel on 12-02-2001 04:31 PM:

An Inbred Yokel needs help-Misison editing

Well, this is just a minor thing but........when I make missions in FRED2 for fun, the Minbari cap ships just...........sit there, they don't DO anything unless I ask them to kamikaze something. Any reason why this happens?


Posted by gevatter Lars on 12-02-2001 05:46 PM:

Maybe its because you haven't said the Minbari ship to use its beam weapons. Since the Minbari only have Beams it would do nothing if you dont do that.

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Posted by An Inbred Yokel on 12-02-2001 05:53 PM:

Bleh, well thanks, that was stupid of me.


Posted by Assassin on 12-02-2001 06:13 PM:

Also, if you want them to move, you have to tell them to attack the ships in "Initial orders"


Posted by pera on 12-02-2001 06:15 PM:

Reading the walkthrough is often quite helpful you know...


Posted by An Inbred Yokel on 12-02-2001 06:25 PM:

The ship was also named incorrectly.......


Posted by Lady Rose on 12-02-2001 06:27 PM:

Whee!

Are you kidding. I learened to use FRED2 with making the walktrough mission. And that mission is good. Make walktroughs mission and you learn a lot in little time


Posted by Mr. Fury on 12-02-2001 09:37 PM:

Yeah, completing FRED2 walkthrough first is A-1 SUPAR!

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Posted by Triggy on 12-03-2001 10:57 AM:

I found that just following the walkthrough and applying its principles to making a mission of my own choice worked fine. The mission I made as a result worked and is fairly good

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Posted by Ranger1 on 12-03-2001 05:36 PM:

Well while we are on the topic of a walkthrough I have done the walk through but it was a while again and I don't think it said how to do what I want to do. I am making a mission similar to Severed Dreams and I want a few ships to go through their waypoints at certain times. My ships go through their waypoints but I don't want them to start their waypoint paths until the hostile ships arrive. Any idea what I can do there? I also want the next hostile task force to arrive after the other one has been completely destroyed. Then I want then to run tail and run when 2 sharlins show up using the waypoints I set up for them. If someone wouldn't ind please list those 2 sexps.

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Posted by Starkiller on 12-03-2001 05:53 PM:

How to start a waypointpath after a ship has arrived is easy:
-create an event:
when
-has-arrived-delay
---enemy ship
---delay(if you want that, otherwise 0)
-add goal
---name of the ship that must follow the path
--ai-waypoints-once(type of goal)
---name of the path
---priority

That should do the trick.


Posted by Mr. Fury on 12-03-2001 05:56 PM:

Event name
-when
-has-arrived-delay
-1
-Nova 1
-add-goal
-Alpha 2
-ai-waypoints(-once)
-Waypoint path 1
-89

As for task forces, form wings and then change "of Waves" and "Wave threshold" values. That should do it.

Damn Starkiller...

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Posted by Ranger1 on 12-04-2001 05:04 PM:

Thanks fellas. I'll try tha tout tomorrow. I have class this afternoon and tonight so I won't have time. I'll let oyu know if it works.

__________________
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