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Posted by Lillith on 03-25-2003 08:44 AM:

Exiting/Entering Hyperspace

I was thinking, would it be possible for Freespace 2 engine to enable ships to "enter" and "exit" hyperspace like in those Babylon 5 movies. It was also mentioned that ships would "fire" their engines when they enter hyperspace. Allthough i may be thinking impossibilities here. Current jump-effect is still pretty good and jumpgates look nice.


Posted by Lillith on 03-25-2003 08:44 AM:

Exiting/Entering Hyperspace

I was thinking, would it be possible for Freespace 2 engine to enable ships to "enter" and "exit" hyperspace like in those Babylon 5 movies. It was also mentioned that ships would "fire" their engines when they enter hyperspace. Allthough i may be thinking impossibilities here. Current jump-effect is still pretty good and jumpgates look nice.


Posted by Don Buergit on 03-25-2003 01:24 PM:

Would be great

Mhmm. Now that you say it...

Fighters never had Jumpengines in B5.

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Posted by Don Buergit on 03-25-2003 01:24 PM:

Would be great

Mhmm. Now that you say it...

Fighters never had Jumpengines in B5.

__________________
"The Truth is a River"


Posted by Ashark on 03-25-2003 01:50 PM:

if you mean the cloro of the jump points it can be done (atleast i think so) and it wasnt included in R1 because of a bug or sumting the fighters into jump point WITH capship i think will be included in R2.1 if they go for source

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Posted by FSF Ashrak on 03-25-2003 01:50 PM:

if you mean the cloro of the jump points it can be done (atleast i think so) and it wasnt included in R1 because of a bug or sumting the fighters into jump point WITH capship i think will be included in R2.1 if they go for source

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Posted by BabProj Team on 03-25-2003 06:46 PM:

Eventually with the source code we hope to make it more like B5. For the moment, its going to be TBP R1 style (although different mission designers have tried different ways with some success).

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Posted by IceFire on 03-25-2003 06:46 PM:

Eventually with the source code we hope to make it more like B5. For the moment, its going to be TBP R1 style (although different mission designers have tried different ways with some success).

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Posted by Sigma957 on 03-26-2003 02:15 AM:

Using open source 3.5 you will get the orange/yellow jump out and the blue jump but some tbp models namely the olympus don't like 3.5.

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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
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[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


Posted by Sigma957 on 03-26-2003 02:15 AM:

Using open source 3.5 you will get the orange/yellow jump out and the blue jump but some tbp models namely the olympus don't like 3.5.

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2


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