![]() |
Show all 10 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Regarding the warp ani (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=2205)
Regarding the warp ani
try making the warphole pof a cone, that might let warp ani 4.0 work
I suppose it wouldn't hurt to try.
I don't think that ever worked before tho.
if you could tell me the pof file from the tbl's then get eternal to make the cone !
Sorry guys, but it's 100% sure that warphole.pof isn't used. If it would be, it would be referenced in fs2.exe. But it's not.
it must use something ! we just need to find out what right ?
it has a shape so it must be mapped onto something
It might just be a hardcoded set of co-ordinates. Its not like thats impossible 
Are we talking that untextured model of jump ani, the white one?
I guess it's hardcoded if you're talking about this.
what were saying is that ISNT used...and we dont know what is
nothing is used.
the game uses invisible light to make you think there is something there, when there really isn't. 
Umm...yes.
Anyways, im saying that its a very simple hardcoded cone with co-ordinates that are coded into the game code somewhere. It doesn't reference the pof file. I think that got dropped at some point.
| All times are EST. The time now is 05:08 PM. | Show all 10 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.