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- Summoner 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=35)
-- Status Effects and Resistances: Out of Whack! (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8288)


Posted by ThresholdRPG on 02-12-2003 02:57 AM:

Status Effects and Resistances: Out of Whack!

As a result of some other discussions on tactics I have participated in here so far, I have to say that status effects and resistances are TOTALLY out of control in this game.

That is pretty much the only thing about the game that really frustrates me. It seems like you are constantly having to switch between 10 different weapons, rings, etc. to make sure you have the right damage types. Now, I don't mind things having resistances, but at higher levels it gets to the point where things have 100%+ resistance to everything except one spell type and one weapon type (or sometimes they resist ALL spells or ALL weapons). Further, sometimes monsters are all mixed together with different 100%+ resistances which makes the joy of solo mode an impossibility. That just makes it an incredible pain.

Having more monsters with 25-50% resistances here and only the OCCASIONAL monster with 100% resistance would be a lot more fun and less tedious. If necessary, give them more hit points!

Then there are the status effects. Poison does ABSURD damage. Ice Coffin, Paralyze, and Berzerk/Charm are total BS. These status effects are the kinds of things that make me cheat in PC games to give all my players immunity to the most annoying ones.

What makes them so bad is that they are INCREDIBLY unbalanced and take effect way too often. When designing a game, you should not use the same formulas for players and monsters because RPGs are usually 1-6 players versus THOUSANDS of monsters. A reasonable % chance to ice coffin or paralyze a monster has very little effect overall but has HGUE effect on players.

Furthermore, bosses seem to be immune to almost ALL of the unbalanced status effects which should be a good WAKE UP CALL as to how unbalanced they are.

Lastly, what the heck is up with Magic Defense not providing any sort of protection against status effects? Shouldn't magic defense factor in to one's chance to resist spells that cause status effects? If a character has high magic defense, they should be resisting crap like ice coffin.

Anyway, I love Summoner 2 (as of tomorrow I'll own it for 2 different consoles ;p) but this is the one thing that really annoys me. Come to think of it, I seem to recall Summoner 1 having some sort of absurd status effect or two that were so bogus every person I ever met online had a magic item for nullifying it.

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