![]() |
Show all 1 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- News Comments (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=6)
-- Summoner: New Preview (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=208)
Summoner: New Preview
Posted by WildWolf:
Gamespot put up a new preview today. Its a decent preview, although they misspelt Lenele through the whole thing, and also would say something like "this might hurt the game though", but don't explain why they think that, which is lame. Here's a snip:
Like in any RPG, the characters grow stronger and learn as they progress through the game, and just like in most RPGs, this is roughly handled by assigning a power level to each character. Joseph starts at level one, but quickly moves to level five by the time he reaches the palace. When you up a level, most of your stats are automatically improved, but you're given a few points to distribute to your skills as you see fit. The skill screen is different for every character, as they all roughly represent different character classes, but the universal skills - sword weapons, melee, and dodge, among others - are present in every character's list. The unique skills, such as Joseph's summoning ability or Flece's lock-picking skill, are appropriate for and specific to each character. Magic is also handled in the skills section, with magic being broken down into several groups that contain the appropriate spells. In this case, you improve the entire spell group instead of spending points on individual spells. You only get a few points per level, so improving the right skills is essential to the game. Like in any RPG, the characters grow stronger and learn as they progress through the game, and just like in most RPGs, this is roughly handled by assigning a power level to each character. Joseph starts at level one, but quickly moves to level five by the time he reaches the palace. When you up a level, most of your stats are automatically improved, but you're given a few points to distribute to your skills as you see fit. The skill screen is different for every character, as they all roughly represent different character classes, but the universal skills - sword weapons, melee, and dodge, among others - are present in every character's list. The unique skills, such as Joseph's summoning ability or Flece's lock-picking skill, are appropriate for and specific to each character. Magic is also handled in the skills section, with magic being broken down into several groups that contain the appropriate spells. In this case, you improve the entire spell group instead of spending points on individual spells. You only get a few points per level, so improving the right skills is essential to the game.
Damn that is a big snip.
They were also kind enough to snap off 22 new screens from their build. Hooray! The whole preview be right here.
| All times are EST. The time now is 09:05 AM. | Show all 1 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.