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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- Suggested improvemets w/Source code (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6034)
really? cuz i've been getting a lot of complaints about it causing problems for fs2, and thus the only reason why i havent gotten XP
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
really? cuz i've been getting a lot of complaints about it causing problems for fs2, and thus the only reason why i havent gotten XP
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:
Originally posted by venom2506
hmm, the ability to remap the sliding keys. the one who placed them was probably insane, or an octopus...
quote:
Originally posted by venom2506
hmm, the ability to remap the sliding keys. the one who placed them was probably insane, or an octopus...
i cant remember if i posted this already on this forum, so if i have, please let me know without killing me
.
Nebulas: make them different shaped pofs with different densities in different areas, with the center being the normal density, and as you get further and further out, the cloud becomes less and less dense until finally, its like a very light fog and then you're in open space.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
i cant remember if i posted this already on this forum, so if i have, please let me know without killing me
.
Nebulas: make them different shaped pofs with different densities in different areas, with the center being the normal density, and as you get further and further out, the cloud becomes less and less dense until finally, its like a very light fog and then you're in open space.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
The ability to use variables in messages, and a better message editor in FRED2. 
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The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
These ideas have already been posted anyways but here it goes...
- MP3 support. Music quality gets a lot better by doing this. I know it eats CPU time but...
- Optimizing game engine.
- Table limit must be removed (already done)
- Fighter beams (done by Bobboau)
- Some kind of a ingame cutscene system, like in Tachyon the Fringe, Starlancer or in Independence War.
- X-Wing Alliance kind of transition between two missions. (like stated by Bobboau and others)
- Mappable ANI's on models (stated before)
- ANI's as background (stated before)
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Mauri "Darkblade" Majanoja
"Damn it people, I'm the official party pooper, not a mission designer!"
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]
These ideas have already been posted anyways but here it goes...
- MP3 support. Music quality gets a lot better by doing this. I know it eats CPU time but...
- Optimizing game engine.
- Table limit must be removed (already done)
- Fighter beams (done by Bobboau)
- Some kind of a ingame cutscene system, like in Tachyon the Fringe, Starlancer or in Independence War.
- X-Wing Alliance kind of transition between two missions. (like stated by Bobboau and others)
- Mappable ANI's on models (stated before)
- ANI's as background (stated before)
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Mauri "Darkblade" Majanoja
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]
mp3 support, but with the option of the current setup just because some people's PCs cant take it (like mine).
a ai take over sexp for the player's ship, allows the mission designer to force the control of the ship over to an ai that can carry out ordinary ai orders like waypoints, attack, ignore, etc.
transitions for nebulas so that you can repeatedly enter and leave nebulas inmission, i suggest using a sort of multidensity nebula for this so that the outer areas decrease in density until finally becoming open space.
Ability to enter subspace through nodes inmission and go back to realspace again through a different node or the back through same, this will allow for multiple battles going on in one mission that are separated.
very localized nebula option (to simulate clouds)
increase number of ships that can be displayed in the loadout screen (the selection part, currently you cant even get to all the terran fighters and bombers, it stops at the Artemis if you have all ships set to available).
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
mp3 support, but with the option of the current setup just because some people's PCs cant take it (like mine).
a ai take over sexp for the player's ship, allows the mission designer to force the control of the ship over to an ai that can carry out ordinary ai orders like waypoints, attack, ignore, etc.
transitions for nebulas so that you can repeatedly enter and leave nebulas inmission, i suggest using a sort of multidensity nebula for this so that the outer areas decrease in density until finally becoming open space.
Ability to enter subspace through nodes inmission and go back to realspace again through a different node or the back through same, this will allow for multiple battles going on in one mission that are separated.
very localized nebula option (to simulate clouds)
increase number of ships that can be displayed in the loadout screen (the selection part, currently you cant even get to all the terran fighters and bombers, it stops at the Artemis if you have all ships set to available).
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and... 
Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and... 
quote:that can be covered by an ai take over, we already have the is-key-pressed sexp, and ending in a dockingbay is allowed already.
Originally posted by Phantom
Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and...![]()
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:that can be covered by an ai take over, we already have the is-key-pressed sexp, and ending in a dockingbay is allowed already.
Originally posted by Phantom
Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and...![]()
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
so the question that arrises when and where will it be releesed
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
so the question that arrises when and where will it be releesed
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A man with no sig and chek my homepage for mission pack :)
quote:does that really matter? If its released here, someone will post it on HLP, if its released on HLP, someone will post it here. Either way, everyone's gonna have their hands on the final version the day it comes out. The first concern should be getting this done if you ask me
Originally posted by FSF Ashrak
so the question that arrises when and where will it be releesed
just another thought from my little coconut__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:does that really matter? If its released here, someone will post it on HLP, if its released on HLP, someone will post it here. Either way, everyone's gonna have their hands on the final version the day it comes out. The first concern should be getting this done if you ask me
Originally posted by FSF Ashrak
so the question that arrises when and where will it be releesed
just another thought from my little coconut__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
Anyone fixed the bugs with modded weapons.tbl (techroom screen crashes) and the barracks crash with kills of modded ships?
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
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