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Posted by ltnarol on 05-05-2002 04:17 AM:

really? cuz i've been getting a lot of complaints about it causing problems for fs2, and thus the only reason why i havent gotten XP

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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ltnarol on 05-05-2002 04:17 AM:

really? cuz i've been getting a lot of complaints about it causing problems for fs2, and thus the only reason why i havent gotten XP

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ReapeRalex on 05-05-2002 12:11 PM:

quote:
Originally posted by venom2506
hmm, the ability to remap the sliding keys. the one who placed them was probably insane, or an octopus...


funny u should say that, I've just done it! If anyone is interested mail me @ reaper_not@yahoo.com


Posted by ReapeRalex on 05-05-2002 12:11 PM:

quote:
Originally posted by venom2506
hmm, the ability to remap the sliding keys. the one who placed them was probably insane, or an octopus...


funny u should say that, I've just done it! If anyone is interested mail me @ reaper_not@yahoo.com


Posted by ltnarol on 05-05-2002 03:31 PM:

i cant remember if i posted this already on this forum, so if i have, please let me know without killing me .

Nebulas: make them different shaped pofs with different densities in different areas, with the center being the normal density, and as you get further and further out, the cloud becomes less and less dense until finally, its like a very light fog and then you're in open space.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ltnarol on 05-05-2002 03:31 PM:

i cant remember if i posted this already on this forum, so if i have, please let me know without killing me .

Nebulas: make them different shaped pofs with different densities in different areas, with the center being the normal density, and as you get further and further out, the cloud becomes less and less dense until finally, its like a very light fog and then you're in open space.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by EdrickV on 05-06-2002 08:56 AM:

The ability to use variables in messages, and a better message editor in FRED2.

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The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.


Posted by Darkblade on 05-08-2002 07:16 AM:

These ideas have already been posted anyways but here it goes...

- MP3 support. Music quality gets a lot better by doing this. I know it eats CPU time but...
- Optimizing game engine.
- Table limit must be removed (already done)
- Fighter beams (done by Bobboau)
- Some kind of a ingame cutscene system, like in Tachyon the Fringe, Starlancer or in Independence War.
- X-Wing Alliance kind of transition between two missions. (like stated by Bobboau and others)
- Mappable ANI's on models (stated before)
- ANI's as background (stated before)

__________________
Mauri "Darkblade" Majanoja

"Damn it people, I'm the official party pooper, not a mission designer!"

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]


Posted by Darkblade on 05-08-2002 07:16 AM:

These ideas have already been posted anyways but here it goes...

- MP3 support. Music quality gets a lot better by doing this. I know it eats CPU time but...
- Optimizing game engine.
- Table limit must be removed (already done)
- Fighter beams (done by Bobboau)
- Some kind of a ingame cutscene system, like in Tachyon the Fringe, Starlancer or in Independence War.
- X-Wing Alliance kind of transition between two missions. (like stated by Bobboau and others)
- Mappable ANI's on models (stated before)
- ANI's as background (stated before)

__________________
Mauri "Darkblade" Majanoja

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]


Posted by ltnarol on 05-09-2002 05:40 AM:

mp3 support, but with the option of the current setup just because some people's PCs cant take it (like mine).

a ai take over sexp for the player's ship, allows the mission designer to force the control of the ship over to an ai that can carry out ordinary ai orders like waypoints, attack, ignore, etc.

transitions for nebulas so that you can repeatedly enter and leave nebulas inmission, i suggest using a sort of multidensity nebula for this so that the outer areas decrease in density until finally becoming open space.

Ability to enter subspace through nodes inmission and go back to realspace again through a different node or the back through same, this will allow for multiple battles going on in one mission that are separated.

very localized nebula option (to simulate clouds)

increase number of ships that can be displayed in the loadout screen (the selection part, currently you cant even get to all the terran fighters and bombers, it stops at the Artemis if you have all ships set to available).

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ltnarol on 05-09-2002 05:40 AM:

mp3 support, but with the option of the current setup just because some people's PCs cant take it (like mine).

a ai take over sexp for the player's ship, allows the mission designer to force the control of the ship over to an ai that can carry out ordinary ai orders like waypoints, attack, ignore, etc.

transitions for nebulas so that you can repeatedly enter and leave nebulas inmission, i suggest using a sort of multidensity nebula for this so that the outer areas decrease in density until finally becoming open space.

Ability to enter subspace through nodes inmission and go back to realspace again through a different node or the back through same, this will allow for multiple battles going on in one mission that are separated.

very localized nebula option (to simulate clouds)

increase number of ships that can be displayed in the loadout screen (the selection part, currently you cant even get to all the terran fighters and bombers, it stops at the Artemis if you have all ships set to available).

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by Phantom on 05-09-2002 07:40 AM:

Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and...


Posted by Phantom on 05-09-2002 07:40 AM:

Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and...


Posted by ltnarol on 05-09-2002 12:42 PM:

quote:
Originally posted by Phantom
Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and...

that can be covered by an ai take over, we already have the is-key-pressed sexp, and ending in a dockingbay is allowed already.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ltnarol on 05-09-2002 12:42 PM:

quote:
Originally posted by Phantom
Being able to fly into a docking bay to end a mission and
larger table files are the two things I would like most.
Although fighter beams would be nice. And animated backgrounds and...

that can be covered by an ai take over, we already have the is-key-pressed sexp, and ending in a dockingbay is allowed already.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by FSF Ashrak on 05-09-2002 04:43 PM:

so the question that arrises when and where will it be releesed

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Posted by Ashark on 05-09-2002 04:43 PM:

so the question that arrises when and where will it be releesed

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Posted by ltnarol on 05-09-2002 07:46 PM:

quote:
Originally posted by FSF Ashrak
so the question that arrises when and where will it be releesed
does that really matter? If its released here, someone will post it on HLP, if its released on HLP, someone will post it here. Either way, everyone's gonna have their hands on the final version the day it comes out. The first concern should be getting this done if you ask me just another thought from my little coconut

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by ltnarol on 05-09-2002 07:46 PM:

quote:
Originally posted by FSF Ashrak
so the question that arrises when and where will it be releesed
does that really matter? If its released here, someone will post it on HLP, if its released on HLP, someone will post it here. Either way, everyone's gonna have their hands on the final version the day it comes out. The first concern should be getting this done if you ask me just another thought from my little coconut

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by aldo_14 on 05-10-2002 11:14 AM:

Anyone fixed the bugs with modded weapons.tbl (techroom screen crashes) and the barracks crash with kills of modded ships?

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