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got that bad ass?
good.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
quote:
Originally posted by Alphakiller
IceFire, I believe he is. Look at this:
http://www.digitalcrack.net/subscriptors/x/psion/omega2.jpg
(render yoinked from tp2b.de) ... and to answer his question:
The turret barrels are always upright because of FS2's engine, there's nothing TBP can do without modifying the code, so you'll have to wait until at least R3 for that to be changed.
quote:
Originally posted by Alphakiller
IceFire, I believe he is. Look at this:
http://www.digitalcrack.net/subscriptors/x/psion/omega2.jpg
(render yoinked from tp2b.de) ... and to answer his question:
The turret barrels are always upright because of FS2's engine, there's nothing TBP can do without modifying the code, so you'll have to wait until at least R3 for that to be changed.
yes that will be good.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
quote:
Originally posted by Edwin
yes that will be good.
quote:
Originally posted by Edwin
yes that will be good.
I know a limmited ammount of C++ but not nearly enough to do this. or i would it.
IF i knew enough, i would totally improve and revamp the Freespace2 engine.
but i dont so i will have to leave all of this to the ones who do.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
I know a limmited ammount of C++ but not nearly enough to do this. or i would it.
IF i knew enough, i would totally improve and revamp the Freespace2 engine.
but i dont so i will have to leave all of this to the ones who do.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
I am a computer science & engineering major but I haven't the knowledge to do it my self. However I might just get some time over break to read the guides for the code that have been made by coders.
I am a computer science & engineering major but I haven't the knowledge to do it my self. However I might just get some time over break to read the guides for the code that have been made by coders.
quote:
Originally posted by redmenace7
That is what I was refering to about 20 posts back(page 2). Is HLP working on adding that feature. maybe allowing the moddeller to specify the position in tbl files.
__________________
- The Babylon Project Team
quote:
Originally posted by redmenace7
That is what I was refering to about 20 posts back(page 2). Is HLP working on adding that feature. maybe allowing the moddeller to specify the position in tbl files.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
how hard would it be to code ship names. As in coding so that On a ship such as The Omega if you specify in Fred The name Promethius it will appear on the side of the ship.
quote:
Originally posted by redmenace7
how hard would it be to code ship names. As in coding so that On a ship such as The Omega if you specify in Fred The name Promethius it will appear on the side of the ship.
quote:
Originally posted by redmenace7
how hard would it be to code ship names. As in coding so that On a ship such as The Omega if you specify in Fred The name Promethius it will appear on the side of the ship.
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