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Posted by Edwin on 12-15-2002 03:52 AM:

got that bad ass?

good.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by redmenace7 on 12-15-2002 05:50 AM:

quote:
Originally posted by Alphakiller
IceFire, I believe he is. Look at this:

http://www.digitalcrack.net/subscriptors/x/psion/omega2.jpg

(render yoinked from tp2b.de) ... and to answer his question:

The turret barrels are always upright because of FS2's engine, there's nothing TBP can do without modifying the code, so you'll have to wait until at least R3 for that to be changed.



That is what I was refering to about 20 posts back(page 2). Is HLP working on adding that feature. maybe allowing the moddeller to specify the position in tbl files.


Posted by redmenace7 on 12-15-2002 05:50 AM:

quote:
Originally posted by Alphakiller
IceFire, I believe he is. Look at this:

http://www.digitalcrack.net/subscriptors/x/psion/omega2.jpg

(render yoinked from tp2b.de) ... and to answer his question:

The turret barrels are always upright because of FS2's engine, there's nothing TBP can do without modifying the code, so you'll have to wait until at least R3 for that to be changed.



That is what I was refering to about 20 posts back(page 2). Is HLP working on adding that feature. maybe allowing the moddeller to specify the position in tbl files.


Posted by Edwin on 12-15-2002 06:01 AM:

yes that will be good.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by redmenace7 on 12-16-2002 10:40 PM:

quote:
Originally posted by Edwin
yes that will be good.

I would do it my self but I don't have the programming ability nor the knowledge of the 3d engine.


Posted by redmenace7 on 12-16-2002 10:40 PM:

quote:
Originally posted by Edwin
yes that will be good.

I would do it my self but I don't have the programming ability nor the knowledge of the 3d engine.


Posted by Edwin on 12-16-2002 11:25 PM:

I know a limmited ammount of C++ but not nearly enough to do this. or i would it.


IF i knew enough, i would totally improve and revamp the Freespace2 engine.

but i dont so i will have to leave all of this to the ones who do.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 12-16-2002 11:25 PM:

I know a limmited ammount of C++ but not nearly enough to do this. or i would it.


IF i knew enough, i would totally improve and revamp the Freespace2 engine.

but i dont so i will have to leave all of this to the ones who do.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by redmenace7 on 12-17-2002 02:30 AM:

I am a computer science & engineering major but I haven't the knowledge to do it my self. However I might just get some time over break to read the guides for the code that have been made by coders.


Posted by redmenace7 on 12-17-2002 02:30 AM:

I am a computer science & engineering major but I haven't the knowledge to do it my self. However I might just get some time over break to read the guides for the code that have been made by coders.


Posted by BabProj Team on 12-17-2002 03:03 AM:

quote:
Originally posted by redmenace7


That is what I was refering to about 20 posts back(page 2). Is HLP working on adding that feature. maybe allowing the moddeller to specify the position in tbl files.


That indeed would be cool. Fortunately, we have some coders doing some work and hopefully collaborating with the FSSCP team on that.

__________________
- The Babylon Project Team


Posted by IceFire on 12-17-2002 03:03 AM:

quote:
Originally posted by redmenace7


That is what I was refering to about 20 posts back(page 2). Is HLP working on adding that feature. maybe allowing the moddeller to specify the position in tbl files.


That indeed would be cool. Fortunately, we have some coders doing some work and hopefully collaborating with the FSSCP team on that.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by redmenace7 on 12-17-2002 05:45 AM:

how hard would it be to code ship names. As in coding so that On a ship such as The Omega if you specify in Fred The name Promethius it will appear on the side of the ship.


Posted by LAM3O on 12-17-2002 08:35 AM:

quote:
Originally posted by redmenace7
how hard would it be to code ship names. As in coding so that On a ship such as The Omega if you specify in Fred The name Promethius it will appear on the side of the ship.


http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=11466


Posted by LAM3O on 12-17-2002 08:35 AM:

quote:
Originally posted by redmenace7
how hard would it be to code ship names. As in coding so that On a ship such as The Omega if you specify in Fred The name Promethius it will appear on the side of the ship.


http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=11466


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