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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- Suggested improvemets w/Source code (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6034)
quote:You'd likely have to touch a lot of routines to do this. Besides initialization, you've got campaign code, red alerts, persistent variables, and, ummm... other stuff.
Originally posted by Bobboau
I'm sure there must be a way to preload and procese two or more mission files to have the second one start imediatly

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quote:
Originally posted by Bobboau
well, yes, there would be a transition sequence of course

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quote:
Originally posted by Bobboau
well, yes, there would be a transition sequence of course

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Allowing more briefing icons would be nice...... just so we can select them based on ship type (for capitals / installations), rather than having a Lucifer (i.e.) icon for a Ravana 
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hmm i think that is just the way u have coded the mission briefing, u can change the images that are displayed?
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quote:
well, yes, there would be a transition sequence of course
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quote:
well, yes, there would be a transition sequence of course
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lets see,
Ammo for primaries - working on this now
zoom function (sniper gun)
fps counter
edit:
some stuff i've changed already:
10 layered beams (instead of 5, dunno how much improvement this will make)
more than 5 shots on type 3 (AAA) beams
edit 2:
Anyone know where the support ship functions are?
lets see,
Ammo for primaries - working on this now
zoom function (sniper gun)
fps counter
edit:
some stuff i've changed already:
10 layered beams (instead of 5, dunno how much improvement this will make)
more than 5 shots on type 3 (AAA) beams
edit 2:
Anyone know where the support ship functions are?
hasn't anone gotten fighter beams to work yet ?!?
something simple I'd like to see, a new weapon flag, call it sparky, when a sparky weapon hits an object it aplys the arc effect for a given amoung of time with a givven color to that object,
I can almost do this myself so for thouse of you who actualy know what you are doing this shoud be a cake walk.
put in a new flag "sparky"
and two new optional strings
sparky time an int
sparky color a 3 part array for RBG
make this work for primary, secondary, and beam
would be cool if this could also be applyed to the actual weapon model or lazer bitmap (probly have to make a nonrendered primitive scaled to the lazer size)
but first fix the thing crashing when useing mod tables, and then up the limits, whe you've done this one thing here post an EXE and your sorce (mark you're changes with comments),
please
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Bobboau, bringing you products that work ......... In theory
hasn't anone gotten fighter beams to work yet ?!?
something simple I'd like to see, a new weapon flag, call it sparky, when a sparky weapon hits an object it aplys the arc effect for a given amoung of time with a givven color to that object,
I can almost do this myself so for thouse of you who actualy know what you are doing this shoud be a cake walk.
put in a new flag "sparky"
and two new optional strings
sparky time an int
sparky color a 3 part array for RBG
make this work for primary, secondary, and beam
would be cool if this could also be applyed to the actual weapon model or lazer bitmap (probly have to make a nonrendered primitive scaled to the lazer size)
but first fix the thing crashing when useing mod tables, and then up the limits, whe you've done this one thing here post an EXE and your sorce (mark you're changes with comments),
please
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Bobboau, bringing you products that work ......... In theory
the possibility to add new species , with their own support ship and their own thruster ani and glows would be a great thing.
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quote:
Originally posted by LOAPhReAk
edit 2:
Anyone know where the support ship functions are? [/B]
quote:
Originally posted by LOAPhReAk
edit 2:
Anyone know where the support ship functions are? [/B]
quote:
Originally posted by venom2506
the possibility to add new species , with their own support ship and their own thruster ani and glows would be a great thing.
quote:
Originally posted by venom2506
the possibility to add new species , with their own support ship and their own thruster ani and glows would be a great thing.
quote:
Originally posted by Spike
What sort of functions are you looking for? /code/ship/AICode.cpp might have what your looking for. (though certainly not the only place for support ship stuff)
Spike
quote:
Originally posted by Spike
What sort of functions are you looking for? /code/ship/AICode.cpp might have what your looking for. (though certainly not the only place for support ship stuff)
Spike
make the new engine winXP compatible 
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