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Posted by daveb on 04-25-2002 06:44 AM:

quote:
Originally posted by daveb
There's just all kinds of cool lighting stuff that could be done. Although #1 on my list would be to speed up the low level lighting code itself. Its _way_ too expensive for what it does. I'd bet you could speed it up by a factor of 5 or more with a little effort.


Y'know, actually I take that back. After taking a look at the code, its better than I remembered. There's still room for improvement, but its smarter than I remembered.

Its still on the simple side though. Be cool to see a more sophisticated lighting model.


Posted by daveb on 04-25-2002 06:44 AM:

quote:
Originally posted by daveb
There's just all kinds of cool lighting stuff that could be done. Although #1 on my list would be to speed up the low level lighting code itself. Its _way_ too expensive for what it does. I'd bet you could speed it up by a factor of 5 or more with a little effort.


Y'know, actually I take that back. After taking a look at the code, its better than I remembered. There's still room for improvement, but its smarter than I remembered.

Its still on the simple side though. Be cool to see a more sophisticated lighting model.


Posted by WMCoolmon on 04-25-2002 06:49 AM:

quote:
Originally posted by daveb
There's still room for improvement, but its smarter than I remembered.

WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE


Posted by WMCoolmon on 04-25-2002 06:49 AM:

quote:
Originally posted by daveb
There's still room for improvement, but its smarter than I remembered.

WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE


Posted by EdrickV on 04-25-2002 06:50 AM:

Thumbs up In our darkest hour...

The FS2 source comes to shine a light on the community.

Now, does anyone know of a free compiler that is compatable with these MsDev 6.0 files? My attempts at using 4.2 to compile just POFView have so far been unsuccessfull and I don't think my Borland compilers (BC++ 4.0 & BCB1) would work either. Visual C++ 4.2 Std always fails with some odd error or another when it comes to linking.

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Posted by EdrickV on 04-25-2002 06:50 AM:

Thumbs up In our darkest hour...

The FS2 source comes to shine a light on the community.

Now, does anyone know of a free compiler that is compatable with these MsDev 6.0 files? My attempts at using 4.2 to compile just POFView have so far been unsuccessfull and I don't think my Borland compilers (BC++ 4.0 & BCB1) would work either. Visual C++ 4.2 Std always fails with some odd error or another when it comes to linking.

__________________
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Posted by sandwich on 04-25-2002 09:02 AM:

quote:
Originally posted by WMCoolmon

WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE



LOL!!!!!!!!!!!!!!!!

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Posted by sandwich on 04-25-2002 09:02 AM:

quote:
Originally posted by WMCoolmon

WE ARE THE LIGHTING SUBROUTINES. YOU WILL LOWER YOUR COMPILERS AND SURRENDER YOUR GEFORCE CARDS. WE WILL ADD YOUR HARDWARE ACCELERATION AND MEMORY OPTIMIZATION CODE TO OUR OWN. YOUR COMPUTER WILL ADAPT TO RUN US. RESISTANCE IS FUTILE



LOL!!!!!!!!!!!!!!!!

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]


Posted by aldo_14 on 04-25-2002 10:39 AM:

What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)

Or am i just being greedy?

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Posted by aldo_14 on 04-25-2002 10:39 AM:

What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)

Or am i just being greedy?

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Posted by Ashark on 04-25-2002 11:39 AM:

WOW 3 pages in the first day

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Posted by FSF Ashrak on 04-25-2002 11:39 AM:

WOW 3 pages in the first day

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Posted by karajorma on 04-25-2002 12:24 PM:

I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.

While the programmers are doing that the community can decide what else we want to do.

By all means talk about what you want to do to the game but those little fixes could be done quite quickly

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Posted by karajorma on 04-25-2002 12:24 PM:

I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.

While the programmers are doing that the community can decide what else we want to do.

By all means talk about what you want to do to the game but those little fixes could be done quite quickly

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]


Posted by venom2506 on 04-25-2002 01:15 PM:

quote:
Originally posted by aldo_14
What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)


why posting when you can quote?

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Posted by venom2506 on 04-25-2002 01:15 PM:

quote:
Originally posted by aldo_14
What about 3d max export plugins for the pof format?(not really looked at the code file - i'm at uni justnow- is it in there?)


why posting when you can quote?

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Posted by Alikchi on 04-25-2002 01:16 PM:

Better go buy a book on C++.

*ambles off*


Posted by Alikchi on 04-25-2002 01:16 PM:

Better go buy a book on C++.

*ambles off*


Posted by aldo_14 on 04-25-2002 01:18 PM:

quote:
Originally posted by karajorma
I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.

While the programmers are doing that the community can decide what else we want to do.

By all means talk about what you want to do to the game but those little fixes could be done quite quickly



Don't force stuff upon the programmers.... if you make people do things they're not really interested in, then they'll do a sloppier job.

Bug fixes will, of course, be necessary, but there are other things people want to do as well.

I've no doubt Kazan et al. can do some really fancy sh1t with FS2, so maybe we should make sure they feel free to do it.... i'll just be tagging along trying to learn more C and provide something useful.

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Posted by aldo_14 on 04-25-2002 01:18 PM:

quote:
Originally posted by karajorma
I've got to say that I agree with ZylonBane on this one. The first thing we should do is correct all the bugs in freespace. It shouldn`t take very long to fix them all.

While the programmers are doing that the community can decide what else we want to do.

By all means talk about what you want to do to the game but those little fixes could be done quite quickly



Don't force stuff upon the programmers.... if you make people do things they're not really interested in, then they'll do a sloppier job.

Bug fixes will, of course, be necessary, but there are other things people want to do as well.

I've no doubt Kazan et al. can do some really fancy sh1t with FS2, so maybe we should make sure they feel free to do it.... i'll just be tagging along trying to learn more C and provide something useful.

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


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