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Posted by tomcat on 03-13-2003 09:22 AM:

Re: Re: Re: Re: Actually, speaking of voices...

quote:
Originally posted by Xaphod_x


I've always wanted to visit Transylvania. (sp?)
I was watching a wildlife programme about wolves that was mostly filmed there the other day. The place looks absolutely beautiful.



Yes Xaphod..it has its nice parts ..and also it's ugly parts..Wolves where almost estinct ..but where reintroduced.
I recomend for everyone witch wants to come is to visit ..Padis Area ..it is amazing

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Posted by Mr. Fury on 03-13-2003 10:05 AM:

Now now... no spamming.

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Posted by IPAndrews on 03-13-2003 10:49 AM:

TBP needs more glow maps.

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Posted by CptWhite on 03-13-2003 10:59 AM:

Glow maps will be release 2.1 hopefully we should have full open source support by then too.

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Posted by tomcat on 03-13-2003 12:34 PM:

quote:
Originally posted by IPAndrews
TBP needs more glow maps.


I doubt that...Glow maps are usable in Windows..

we actualy need Glow Points..to be used as Hull lights..Hangar lighting etc..a lot more usable than Glow Maps

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Posted by tomcat on 03-13-2003 12:34 PM:

quote:
Originally posted by IPAndrews
TBP needs more glow maps.


I doubt that...Glow maps are usable in Windows..

we actualy need Glow Points..to be used as Hull lights..Hangar lighting etc..a lot more usable than Glow Maps

__________________
eng Horatiu Popovici


Posted by Bobboau on 03-13-2003 12:39 PM:

no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

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Posted by Bobboau on 03-13-2003 12:39 PM:

no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

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Posted by Xaphod_x on 03-13-2003 12:45 PM:

I see Tomcat's point - considering that glow maps slow the game down quite a lot, it'd probly be best to only use them on necessary parts..
The SCP glowmaps for example are used in some circumstances merely for adding tiny running lights - which is a bit wasteful, because I was under the impression that that was really what glowpoints are for.
On many larger ships we need a mixture of both, but until/unless the speed issue is sorted I agree that their use should be kept as minimum as possible without compromising appearances.
For many ships a 2bit "lit, unlit" bitmap would suffice, which might save memory.. I think this was brought up on the SCP forum at some point.
I also recall the original Freespace having something for doing self illumination in the glide code.. and this didn't slow the game down at all.. might be worth seeing if that method can be made to work in D3D.

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Posted by Xaphod_x on 03-13-2003 12:45 PM:

I see Tomcat's point - considering that glow maps slow the game down quite a lot, it'd probly be best to only use them on necessary parts..
The SCP glowmaps for example are used in some circumstances merely for adding tiny running lights - which is a bit wasteful, because I was under the impression that that was really what glowpoints are for.
On many larger ships we need a mixture of both, but until/unless the speed issue is sorted I agree that their use should be kept as minimum as possible without compromising appearances.
For many ships a 2bit "lit, unlit" bitmap would suffice, which might save memory.. I think this was brought up on the SCP forum at some point.
I also recall the original Freespace having something for doing self illumination in the glide code.. and this didn't slow the game down at all.. might be worth seeing if that method can be made to work in D3D.

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Posted by Bobboau on 03-13-2003 01:23 PM:

lit/unlit is not how the glow maps work, they are not illumination maps, the maps are exactly what the effect will look like on the model, and they don't slow things down *that* much, but yes it would be a good idea to seperate textures into groupes that need glow mapping and thouse that don't, for instance the star fury only needs it on the cockpit, but the way it is mapped you need a glow map for the entire half of the ship that uses the same texture
you can use glow maps all over the place with little impact on frame rate if you do it corectly, hell it isn't that bad if you do it the completly wrong way

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Posted by Bobboau on 03-13-2003 01:23 PM:

lit/unlit is not how the glow maps work, they are not illumination maps, the maps are exactly what the effect will look like on the model, and they don't slow things down *that* much, but yes it would be a good idea to seperate textures into groupes that need glow mapping and thouse that don't, for instance the star fury only needs it on the cockpit, but the way it is mapped you need a glow map for the entire half of the ship that uses the same texture
you can use glow maps all over the place with little impact on frame rate if you do it corectly, hell it isn't that bad if you do it the completly wrong way

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Bobboau, bringing you products that work ......... In theory


Posted by tomcat on 03-13-2003 01:39 PM:

quote:
Originally posted by Bobboau
no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

I was not refering to that ..I meant that we saw more GLOW point than windows..or something like that

__________________
eng Horatiu Popovici


Posted by tomcat on 03-13-2003 01:39 PM:

quote:
Originally posted by Bobboau
no, given a choice between points and maps I think maps woud be the better,you can't do glowing windows and self iluminated hulls with glow points

I was not refering to that ..I meant that we saw more GLOW point than windows..or something like that

__________________
eng Horatiu Popovici


Posted by Edwin on 03-13-2003 03:18 PM:

quote:
Originally posted by Xaphod_x

DUDE


quote:

SWEEEET!!


quote:

DU-UDE!! [/B]


I DON"T GET IT.

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Posted by Edwin on 03-13-2003 03:18 PM:

quote:
Originally posted by Xaphod_x

DUDE


quote:

SWEEEET!!


quote:

DU-UDE!! [/B]


I DON"T GET IT.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by tomcat on 03-13-2003 03:37 PM:

It is a fragment from a movie..

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Posted by Bobboau on 03-13-2003 05:41 PM:

a stupid movie, about two guys looking for there car after a night of drug inuced fun

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Posted by Edwin on 03-13-2003 05:57 PM:

now i understand.
(sort of)

__________________
"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 03-13-2003 05:57 PM:

now i understand.
(sort of)

__________________
"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


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