![]() |
Pages (6): « First ... « 2 3 4 5 [6] Show all 111 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- More accurate Jumpgate effects (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5962)
We'll probably have to hire some dedicated source programmers to compliment those we already have (who are otherwise busy). Community wide, I want to see a few big teams rather than countless programmers plugging away at it.
__________________
- The Babylon Project Team
Then I hereby offer my services. =)
<blows the dust off of his copy of Visual C++>
__________________
When in doubt, RTFM!
Then I hereby offer my services. =)
<blows the dust off of his copy of Visual C++>
__________________
When in doubt, RTFM!
Ooh! I've isolated the jump effect code. Looks to be a fairly straightforward matter. It accepts a radius variable from the calling routine. A quick hack inside the subroutine could set the effect size, but that would make it so for all ships. Need to set up a variable that indicates whether or not it's a gate... OOH!!! There's a provision for specifying if the effect is for the Knososs device! Could use that flag! Then need to tell it to load a seperate texture_bitmap_num if the jump is in or out... HEEEHEHEHE!!! Funfunfunfun! =)
__________________
When in doubt, RTFM!
Ooh! I've isolated the jump effect code. Looks to be a fairly straightforward matter. It accepts a radius variable from the calling routine. A quick hack inside the subroutine could set the effect size, but that would make it so for all ships. Need to set up a variable that indicates whether or not it's a gate... OOH!!! There's a provision for specifying if the effect is for the Knososs device! Could use that flag! Then need to tell it to load a seperate texture_bitmap_num if the jump is in or out... HEEEHEHEHE!!! Funfunfunfun! =)
__________________
When in doubt, RTFM!
well atlest someone is having fun 
__________________
A man with no sig and chek my homepage for mission pack :)
well atlest someone is having fun 
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
can you increase its "depth"/ shape?
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
can you increase its "depth"/ shape?
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
That looks excellent.
Zaphod: Already doing so. Right now, the faces of the jumppoint model are drawn using 3 sided polys. Deciding whether or not it would be better to switch those to four sided polys, allowing a truncated cone shape, as was in the series.
__________________
When in doubt, RTFM!
| All times are EST. The time now is 06:39 PM. | Pages (6): « First ... « 2 3 4 5 [6] Show all 111 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.