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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- More accurate Jumpgate effects (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=5962)


Posted by BabProj Team on 04-25-2002 04:08 AM:

We'll probably have to hire some dedicated source programmers to compliment those we already have (who are otherwise busy). Community wide, I want to see a few big teams rather than countless programmers plugging away at it.

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Posted by Patchwerk on 04-25-2002 04:31 AM:

Then I hereby offer my services. =)
<blows the dust off of his copy of Visual C++>

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When in doubt, RTFM!


Posted by Patchwerk on 04-25-2002 04:31 AM:

Then I hereby offer my services. =)
<blows the dust off of his copy of Visual C++>

__________________
When in doubt, RTFM!


Posted by Patchwerk on 04-25-2002 05:38 AM:

Ooh! I've isolated the jump effect code. Looks to be a fairly straightforward matter. It accepts a radius variable from the calling routine. A quick hack inside the subroutine could set the effect size, but that would make it so for all ships. Need to set up a variable that indicates whether or not it's a gate... OOH!!! There's a provision for specifying if the effect is for the Knososs device! Could use that flag! Then need to tell it to load a seperate texture_bitmap_num if the jump is in or out... HEEEHEHEHE!!! Funfunfunfun! =)

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Posted by Patchwerk on 04-25-2002 05:38 AM:

Ooh! I've isolated the jump effect code. Looks to be a fairly straightforward matter. It accepts a radius variable from the calling routine. A quick hack inside the subroutine could set the effect size, but that would make it so for all ships. Need to set up a variable that indicates whether or not it's a gate... OOH!!! There's a provision for specifying if the effect is for the Knososs device! Could use that flag! Then need to tell it to load a seperate texture_bitmap_num if the jump is in or out... HEEEHEHEHE!!! Funfunfunfun! =)

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Posted by Ashark on 04-25-2002 07:30 AM:

well atlest someone is having fun

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Posted by FSF Ashrak on 04-25-2002 07:30 AM:

well atlest someone is having fun

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Posted by Xaphod_x on 04-25-2002 04:10 PM:

can you increase its "depth"/ shape?

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Posted by Xaphod_x on 04-25-2002 04:10 PM:

can you increase its "depth"/ shape?

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---
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Posted by CODEDOG ND on 04-25-2002 11:04 PM:

That looks excellent.


Posted by Patchwerk on 04-26-2002 03:29 AM:

Zaphod: Already doing so. Right now, the faces of the jumppoint model are drawn using 3 sided polys. Deciding whether or not it would be better to switch those to four sided polys, allowing a truncated cone shape, as was in the series.

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