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capship player turrets well it could work if it was a first person shooter you control ship moovement like in FS and then you switch to gunnary control and shoot there where your mouse targeting thingie is 
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capship player turrets well it could work if it was a first person shooter you control ship moovement like in FS and then you switch to gunnary control and shoot there where your mouse targeting thingie is 
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A man with no sig and chek my homepage for mission pack :)
quote:
Originally posted by FSF Ashrak
capship player turrets well it could work if it was a first person shooter you control ship moovement like in FS and then you switch to gunnary control and shoot there where your mouse targeting thingie is![]()
<-BTW good thing in here ! gratulations to guy who placed it!__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
quote:
Originally posted by FSF Ashrak
capship player turrets well it could work if it was a first person shooter you control ship moovement like in FS and then you switch to gunnary control and shoot there where your mouse targeting thingie is![]()
<-BTW good thing in here ! gratulations to guy who placed it!__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
Some little, but essential things (except the 3rd person cameras) which might be a good start:

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[url=http://www.tauniverse.com]TAUniverse.com[/url] - the centre of the Total Annihilation community
Some little, but essential things (except the 3rd person cameras) which might be a good start:

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Even a broken clock is right twice a day.
[url=http://www.tauniverse.com]TAUniverse.com[/url] - the centre of the Total Annihilation community
[QUOTE]Originally posted by SadisticSid
Some little, but essential things (except the 3rd person cameras) which might be a good start:
[list]
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Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
[QUOTE]Originally posted by SadisticSid
Some little, but essential things (except the 3rd person cameras) which might be a good start:
[list]
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
Geo-mods is probably impractical. The game was never written to do that. Decals we probably can do...thats probably what the Lightsaber on the wall effect is.
Friendly fire beam damage modifer? What are you talking about? Friendly beams nail me just as badly as enemy ones do. The only difference is that most of the time, you get hit by a friendly Slasher beam and only on the edge so you get thrown away. Shivan beams are all direct fire so if you stray into them its not moving out of your way.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Geo-mods is probably impractical. The game was never written to do that. Decals we probably can do...thats probably what the Lightsaber on the wall effect is.
Friendly fire beam damage modifer? What are you talking about? Friendly beams nail me just as badly as enemy ones do. The only difference is that most of the time, you get hit by a friendly Slasher beam and only on the edge so you get thrown away. Shivan beams are all direct fire so if you stray into them its not moving out of your way.
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slow it down!
Freespace 2 does not recognize just how fast the new processors are. It has become unplayable. If you change nothing else except improve the ability of the game to run on the newer fast machines at a playable speed I will be a very happy camper.
Thanks
kalahari
slow it down!
Freespace 2 does not recognize just how fast the new processors are. It has become unplayable. If you change nothing else except improve the ability of the game to run on the newer fast machines at a playable speed I will be a very happy camper.
Thanks
kalahari
yup damage decals 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
yup damage decals 
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A man with no sig and chek my homepage for mission pack :)
Re: slow it down!
quote:
Originally posted by kalahari
Freespace 2 does not recognize just how fast the new processors are. It has become unplayable. If you change nothing else except improve the ability of the game to run on the newer fast machines at a playable speed I will be a very happy camper.
Thanks
kalahari
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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
Re: slow it down!
quote:
Originally posted by kalahari
Freespace 2 does not recognize just how fast the new processors are. It has become unplayable. If you change nothing else except improve the ability of the game to run on the newer fast machines at a playable speed I will be a very happy camper.
Thanks
kalahari
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
I agree with everthing else said here; BUT I would like to add one new thing: Free-Flight option.
So that you can explore a starsystem, or go to other stars where you can trade goods and so on. Trading will also be a welcomed change to the usual shoot-dodge-shoot-stay-alive gameplay of Freespace 2.
There is many games that can demonstrate what I mean. I think of something like I-War II meets Noctis V.
Oh, and also, if you wonder what Noctis is, go to http://members.designheaven.com/~44/noctis.html . Its a freeware game that lets you explore an entire galaxy at will; of course, this wont be possible in Freespace 2 (it will at least be pretty difficult to incorporate).
Stargazer.
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I agree with everthing else said here; BUT I would like to add one new thing: Free-Flight option.
So that you can explore a starsystem, or go to other stars where you can trade goods and so on. Trading will also be a welcomed change to the usual shoot-dodge-shoot-stay-alive gameplay of Freespace 2.
There is many games that can demonstrate what I mean. I think of something like I-War II meets Noctis V.
Oh, and also, if you wonder what Noctis is, go to http://members.designheaven.com/~44/noctis.html . Its a freeware game that lets you explore an entire galaxy at will; of course, this wont be possible in Freespace 2 (it will at least be pretty difficult to incorporate).
Stargazer.
__________________
"We have lingered long enough on the shores of the cosmic ocean.
We are ready to set sail towards the stars" --- Carl Sagan, Cosmos.
----
Member of the Noctis IV and Orbiter communities;
[url=http://members.designheaven.com/~44/noctis.html]Visit Noctis[/url]
[url=www.orbitersim.com]Visit Orbiter[/url]
There is code in FS2 designed to put a damage cap on friendly fire beam damage. It does not seem to affect just the player's ship though so I wouldn't go changing it. It might screw up the balance of the regular campaign plus all the MODs out there. And if you want a higher cap just play on a higher difficulty rating. A fighter hit by a big beam would probably be vaporized. And being vaporized by a friendly ship is not fun. Considering that the line of sight code doesn't always work very well, missions that play fine now might be screwed up if you didn't have the friendly fire damage cap. Imagine an escort ship accidently taking out a freighter or transport you're guarding with a beam. I've seen instances of ships firing through ships on the same team to hit enemy ships. Oh, and that friendly fire thing would work for the other teams too so it's not really unfair. (Whether it's unrealistic or not is a matter of opinion. If you were the guy controlling a beam turret would you fire it at an enemy ship if friendly ships were in the way?)
As far as that "free flight" idea, I personally think that you'd get better results by using an engine designed for that sort of thing. FS2 is a mission based space flight sim. Not a strategy game. There are lots of the latter around. Some of them online mulitplayer ones.
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The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
There is code in FS2 designed to put a damage cap on friendly fire beam damage. It does not seem to affect just the player's ship though so I wouldn't go changing it. It might screw up the balance of the regular campaign plus all the MODs out there. And if you want a higher cap just play on a higher difficulty rating. A fighter hit by a big beam would probably be vaporized. And being vaporized by a friendly ship is not fun. Considering that the line of sight code doesn't always work very well, missions that play fine now might be screwed up if you didn't have the friendly fire damage cap. Imagine an escort ship accidently taking out a freighter or transport you're guarding with a beam. I've seen instances of ships firing through ships on the same team to hit enemy ships. Oh, and that friendly fire thing would work for the other teams too so it's not really unfair. (Whether it's unrealistic or not is a matter of opinion. If you were the guy controlling a beam turret would you fire it at an enemy ship if friendly ships were in the way?)
As far as that "free flight" idea, I personally think that you'd get better results by using an engine designed for that sort of thing. FS2 is a mission based space flight sim. Not a strategy game. There are lots of the latter around. Some of them online mulitplayer ones.
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